Creative and experienced 3D Visualizer with over 20 years in architectural visualisation and design. Skilled in creating high-quality 3D visuals for Stage and product design, architecture, interiors, and master planning, with a strong focus on human-centred design. Experienced in still imagery, animations, and interactive environments using Unreal Engine, Unity 3D, and Twinmotion.
Professional experience includes roles at Hawkins\Brown (2024) and Civic Arts: Eric R. Kuhne and Associates (2006), producing visuals across a wide range of projects from residential and cultural buildings to large-scale masterplans. Worked with Wagstaffs Design (2013) and delivered freelance projects since 2004 for clients including Tom Dixon, Max Lamb, and Ryan Gander.
Technical expertise in 3ds Max, V-Ray, Corona, Blender, AutoCAD, and Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects, Davinci Resolve). Skilled in lighting, atmosphere, modelling, texturing, and AI-assisted ideation workflows.
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