Creative and experienced 3D Visualizer with over 20 years in architectural visualisation and design. Skilled in creating high-quality 3D visuals for Stage and product design, architecture, interiors, and master planning, with a strong focus on human-centred design. Experienced in still imagery, animations, and interactive environments using Unreal Engine, Unity 3D, and Twinmotion. Professional experience includes roles at Hawkins\Brown (2024) and Civic Arts: Eric R. Kuhne and Associates (2006), producing visuals across a wide range of projects from residential and cultural buildings to large-scale masterplans. Worked with Wagstaffs Design (2013) and delivered freelance projects since 2004 for clients including Tom Dixon, Max Lamb, and Ryan Gander. Technical expertise in 3ds Max, V-Ray, Corona, Blender, AutoCAD, and Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects, Davinci Resolve). Skilled in lighting, atmosphere, modelling, texturing, and AI-assisted ideation workflows.

Krish Girdhari

Creative and experienced 3D Visualizer with over 20 years in architectural visualisation and design. Skilled in creating high-quality 3D visuals for Stage and product design, architecture, interiors, and master planning, with a strong focus on human-centred design. Experienced in still imagery, animations, and interactive environments using Unreal Engine, Unity 3D, and Twinmotion. Professional experience includes roles at Hawkins\Brown (2024) and Civic Arts: Eric R. Kuhne and Associates (2006), producing visuals across a wide range of projects from residential and cultural buildings to large-scale masterplans. Worked with Wagstaffs Design (2013) and delivered freelance projects since 2004 for clients including Tom Dixon, Max Lamb, and Ryan Gander. Technical expertise in 3ds Max, V-Ray, Corona, Blender, AutoCAD, and Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects, Davinci Resolve). Skilled in lighting, atmosphere, modelling, texturing, and AI-assisted ideation workflows.

Available to hire

Creative and experienced 3D Visualizer with over 20 years in architectural visualisation and design. Skilled in creating high-quality 3D visuals for Stage and product design, architecture, interiors, and master planning, with a strong focus on human-centred design. Experienced in still imagery, animations, and interactive environments using Unreal Engine, Unity 3D, and Twinmotion.

Professional experience includes roles at Hawkins\Brown (2024) and Civic Arts: Eric R. Kuhne and Associates (2006), producing visuals across a wide range of projects from residential and cultural buildings to large-scale masterplans. Worked with Wagstaffs Design (2013) and delivered freelance projects since 2004 for clients including Tom Dixon, Max Lamb, and Ryan Gander.

Technical expertise in 3ds Max, V-Ray, Corona, Blender, AutoCAD, and Adobe Creative Suite (Photoshop, Illustrator, Premiere, After Effects, Davinci Resolve). Skilled in lighting, atmosphere, modelling, texturing, and AI-assisted ideation workflows.

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Work Experience

3d Designer at Self Employed
October 8, 2025 - Present
20 Years Experience usign diferent software

Education

3d Design Nortumbira university at Nortumbira university
October 8, 2025 - October 8, 2025

Qualifications

3d Design Nortumbira university
October 8, 2025 - October 8, 2025

Industry Experience

Other

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