I’m a Game Developer and Designer with a passion for creating immersive, player-driven experiences using Unreal Engine. My work blends technical precision with creative storytelling—bringing environments, mechanics, and systems to life through Blueprint scripting, level design, and cinematic presentation. Currently, I teach at Game-U, where I mentor aspiring developers through every stage of game creation—from concept and prototyping to final polish. My background in Graphic Design and Game Design helps me bridge the gap between art direction and gameplay logic, ensuring every project feels cohesive, engaging, and purpose-driven. I’m always exploring new tools, systems, and ideas that push the limits of interactivity and worldbuilding. Whether developing a prototype or guiding students through their first build, my goal is the same: to design games that feel alive, rewarding, and worth remembering.

Keith Rucker

I’m a Game Developer and Designer with a passion for creating immersive, player-driven experiences using Unreal Engine. My work blends technical precision with creative storytelling—bringing environments, mechanics, and systems to life through Blueprint scripting, level design, and cinematic presentation. Currently, I teach at Game-U, where I mentor aspiring developers through every stage of game creation—from concept and prototyping to final polish. My background in Graphic Design and Game Design helps me bridge the gap between art direction and gameplay logic, ensuring every project feels cohesive, engaging, and purpose-driven. I’m always exploring new tools, systems, and ideas that push the limits of interactivity and worldbuilding. Whether developing a prototype or guiding students through their first build, my goal is the same: to design games that feel alive, rewarding, and worth remembering.

Available to hire

I’m a Game Developer and Designer with a passion for creating immersive, player-driven experiences using Unreal Engine. My work blends technical precision with creative storytelling—bringing environments, mechanics, and systems to life through Blueprint scripting, level design, and cinematic presentation.

Currently, I teach at Game-U, where I mentor aspiring developers through every stage of game creation—from concept and prototyping to final polish. My background in Graphic Design and Game Design helps me bridge the gap between art direction and gameplay logic, ensuring every project feels cohesive, engaging, and purpose-driven.

I’m always exploring new tools, systems, and ideas that push the limits of interactivity and worldbuilding. Whether developing a prototype or guiding students through their first build, my goal is the same: to design games that feel alive, rewarding, and worth remembering.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Programming Instructor at Game-U
February 1, 2024 - Present
Teach game programming, system design, and Unreal Engine scripting with C++ and Blueprints. Mentor over 50 students, guiding prototype development, debugging, and iteration processes. Create daily lesson plans focused on combat mechanics, player input, and gameplay systems integration. Enhance student project performance and engagement through structured feedback and hands-on learning.
Technical Designer at LAB CREATED LLC
February 1, 2024 - October 15, 2025
Design and implement core gameplay systems, including combat, player progression, and environment interaction in Unreal Engine 5. Script modular Blueprint frameworks for scalable mechanics and reusable logic across multiple features. Develop AI behavior trees, event systems, and physics-based interactions to enhance gameplay depth and control precision. Optimize game performance by restructuring code efficiency and reducing load times by 30%. Collaborate with artists, designers, and writers to align mechanics with visual and narrative goals.
Marketing Educator at I-MARKETS LIVE
March 1, 2022 - October 15, 2025
Deliver digital training sessions for over 200 participants on communication tools and workflow systems. Produce live and recorded materials to strengthen technical understanding and team collaboration. Design and develop trading tools to analyze market trends on large scale servers.
Lead Technical Designer at EXTENDO MEDIA LLC
August 1, 2021 - October 15, 2025
Lead a 5-person design and development team, introducing reusable scripting tools and streamlined production workflows. Oversee technical and creative direction for 3 interactive projects, ensuring smooth functionality and design consistency. Build documentation and version control systems to improve communication and reduce iteration time.

Education

Bachelor of Science in Game Design (B.S.) at Full Sail University
January 11, 2030 - August 1, 2024
B.A. Mass Communication at Southern Illinois University, Carbondale
January 11, 2030 - December 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services