Krushanu Waghmare
I'm Krushanu, a game designer and 3D artist with a passion for blending design, storytelling, and craftsmanship across digital and physical formats.
About
I’m Krushanu, a game designer and 3D artist with a passion for blending design, storytelling, and craftsmanship across digital and physical formats. I enjoy collaborating with cross-functional teams to turn ideas into playable experiences, from concept to production.
I have led design initiatives at startups and educational projects, earned recognition for my work in animation and board game design, and continually seek opportunities to push the boundaries of interactive media.
- 3 years' experience
- Joined February 2024
Skills· 17
Languages
- EnglishFluent
- HindiAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Education
- Professional Services
More experts in Manchester, United Kingdom
Work experience· 4 roles
Engineered three functional cognitive games in Unity that capture medical data to assess cognitive readiness. Partnered with cross-functional teams to improve core gameplay by refining game mechanics, visual elements, and localization efforts. Demonstrated high adaptability and problem-solving skills to meet project deadlines in a dynamic startup environment.
Directed a video game prototype highlighting deep-sea ecosystems and human impact, collaborating with animators and developers to create an immersive experience. Designed game mechanics and narrative elements to foster empathy for marine life, enhancing player engagement by 25% through playtesting and refinements. Integrated animation into the game development process, streamlining asset creation and enhancing visual storytelling, which reduced production time by 20% and improved team efficiency.
Engineered 25+ prototypes for tactile toys using diverse materials like wood, plastics, and foam, focusing on high-quality craftsmanship to meet rigorous safety standards and enhance user engagement. Designed product manuals with vibrant color palettes and simplified language, improving accessibility and engagement across diverse demographics, including children aged 6 and above. Established and led the company's 3D design team, enhancing game showcases and streamlining the design process to reduce production time. Orchestrated the entire lifecycle of three new board game concepts, from initial ideation to final production, illustrating over 300 unique cards and writing 10,000+ words of rulebook text. Organized and led bi-weekly design reviews, mentored 3 junior designers in 3D modeling and texturing, and improved asset quality by 40%, earning recognition from company leadership within six months.
Education
Certifications and awards
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