Available to hire
Senior character animator with 15+ years of experience shipping cinematic and game animation across VR, MR, and console platforms. Known for bridging animation and engineering teams—adding depth in technical animation, rigging, and animator tools/pipelines.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Work Experience
Senior Animator & Technical Animator at Meta / Camouflage
September 1, 2022 - March 1, 2026Defined NPC animation workflows for Batman: Arkham Shadow, including locomotion metrics, animation requirements, and AI-to-cinematic blending systems. Led boss-fight animation as the primary in-house animator, coordinating troubleshooting with engineering and design across sources and directing the encounter. Served as the sole internal technical animator, providing end-to-end technical support and documentation for animation and character art pipelines. Created cinematic, gameplay, and environment animation pipelines across multiple shipped titles; wrote Python tools to streamline animation workflows; prototyped and animated systemic animation systems to inform mocap strategy and provided production reference to engineering. Collaborated with engineering to optimize Unity animator controllers and layered animation systems, and produced documentation, tutorial videos, and onboarding materials for the team and external partners.
Senior/Lead Animator & Technical Animator at Camouflage
April 1, 2013 - September 1, 2022Animated key cinematics for Iron Man VR and animated cinematics across all episodes of Republiq ue. Managed an animation team of 2–5 people, overseeing animation scheduling and tasks. Designed and built the animation production pipeline in collaboration with the broader animation team. Planned, scheduled, and directed motion capture shoots from pre-production through shipping. Built production character rigs and developed Python tools to automate and maintain the animation pipeline.
Animator at Glui Mobile
May 1, 2012 - November 1, 2012Worked as one of three animators on the iOS title My Dragon. Assisted cross-team efforts with skin weighting for costume assets and clothing for character assets.
Associate Animator at The Amazing Society
August 1, 2009 - April 1, 2012Animated key characters for Super Hero Squad Online (MMO, PC/Mac). Assisted in creating 3ds Max CAT rigs for character animation and contributed to character design for Super Hero Squad Online shipped titles.
Education
Qualifications
Diploma in Advanced Character Animation
January 1, 2007 - January 1, 2009Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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