I am a 3D Prop Artist specializing in hard-surface modeling and realistic game-ready assets. As I am completing my Master’s degree in Digital Game Theory, I am actively seeking full-time opportunities within the game development industry across Slovakia and the Czech Republic.
My workflow is driven by a passion for atmospheric, highly detailed environments and props—heavily inspired by the gritty realism of titles like Metro Exodus. I am highly proficient in Blender and Substance 3D Painter, with a strong focus on clean low-poly topology, high-to-low poly baking, and PBR texturing for real-time engines.
Beyond standard 3D workflows, I also bring a technical edge, having utilized Python to automate visualization pipelines, alongside hands-on experience directing cross-functional academic game projects.
Check out my latest work and ongoing thesis project here: Portfolio: rockstarpm.artstation.com
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