Hello, I'm Kunhuan. I’m an illustrator focused on visual storytelling and world cohesion. Rather than treating images as isolated pieces, I approach illustration as a system—where characters, environments, and atmosphere work together to communicate a unified narrative voice. I have experience of working with studios and independent teams on games, animation, and story-driven projects, delivering clear, production-ready artwork while remaining flexible, collaborative, and responsive to feedback.

Kunhuan Li

Hello, I'm Kunhuan. I’m an illustrator focused on visual storytelling and world cohesion. Rather than treating images as isolated pieces, I approach illustration as a system—where characters, environments, and atmosphere work together to communicate a unified narrative voice. I have experience of working with studios and independent teams on games, animation, and story-driven projects, delivering clear, production-ready artwork while remaining flexible, collaborative, and responsive to feedback.

Available to hire

Hello, I’m Kunhuan. I’m an illustrator focused on visual storytelling and world cohesion. Rather than treating images as isolated pieces, I approach illustration as a system—where characters, environments, and atmosphere work together to communicate a unified narrative voice.

I have experience of working with studios and independent teams on games, animation, and story-driven projects, delivering clear, production-ready artwork while remaining flexible, collaborative, and responsive to feedback.

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Language

English
Advanced
Chinese
Advanced
Japanese
Beginner

Work Experience

Vintage Equipment Repair and Restoration Specialist at Self-employed
January 1, 2024 - Present
Specialized in the recovery and maintenance of analog equipment, including film cameras, lenses, and typewriters. Refurbishment, repair, cleaning, and resale of second-hand mechanical items.
Shoe and Boot Prototyping Designer at Freelance / Client-based projects
January 1, 2018 - December 31, 2020
Created shoe and boot style renderings using Photoshop and Illustrator based on client specifications; deliverables were used for further review and production updates.
Illustrator/Concept Artist at GMTK 2025 Game Jam
August 1, 2025 - August 31, 2025
Performed as the illustrator and concept artist of click-based puzzle game “HANNAH”. Narrative rank #478, Artwork rank #914 out of 9597 teams.
Illustrator/Animator at Culinary Cosairs Pitch
May 1, 2025 - May 31, 2025
Illustrator and animator responsible for the visual elements of the game pitch, including game loading page illustration, website advertisement illustration and animation.

Education

Bachelor of Fine Arts in Illustration for Entertainment at Savannah College of Art and Design
January 1, 2023 - November 1, 2025
Transferred Coursework at Elon University
February 1, 2021 - December 1, 2022

Qualifications

Academic Honor Scholarship
January 1, 2023 - November 1, 2025
SCAD Achievement Scholarship
January 1, 2023 - November 1, 2025
Dean’s List
March 1, 2023 - February 1, 2024

Industry Experience

Media & Entertainment, Gaming, Software & Internet
    paper Original IP Worldbuilding & Concept Art

    A series of character and environment concepts set within an original, anime-inspired cassette-futurism world. Designed for a 3D project, these works explore cohesive worldbuilding through stylized characters, atmospheric locales, and a retro-future aesthetic shaped by analog tech and vibrant visual storytelling.