Available to hire
Experienced Gameplay and Systems Engineer with 3+ years of professional experience developing games in Unreal Engine (C++) and Unity (C#). Specializes in building scalable gameplay systems, multiplayer architecture, AI systems, and data-driven frameworks.
Passionate about creating maintainable systems that support rapid iteration and long-term scalability. I enjoy collaborating with design and engineering teams to translate game concepts into production-ready architecture and features.
Language
English
Fluent
Work Experience
Gameplay / Systems Engineer at RED Gaming
January 1, 2025 - PresentDeveloped modular gameplay code designed for rapid iteration in small team environments; built scalable gameplay and AI systems; performed Unity engine upgrades and resolved dependency conflicts; integrated new gameplay systems into existing project frameworks and asset pipelines.
Education
Qualifications
Anthropology Certificate of Completion
January 1, 2011 - May 8, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services
Hire Kyle Cuss today
To get started post up your job and then invite Kyle Cuss to your job.