Available to hire
I’m a writer, game designer, and programmer with 14 years of experience writing and designing professionally in the games industry, and 8 years of programming experience.
Skills
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Language
English
Fluent
Work Experience
Content Designer at EA Sports
July 1, 2024 - July 1, 2025Designed and iterated on live mission content, collaborating with multiple departments to deliver narrative and gameplay features for Madden NFL 25.
Lead Writer at Ambitious
September 1, 2023 - December 1, 2023Detailed a fantasy MMORPG world and plot in a large story bible and world map.
Narrative Director at New Avalon
October 1, 2022 - June 1, 2023Developed and implemented a system in Unreal Engine 5 for cinematic scenes, including cameras, branching dialogue, and animations; built a world with memorable characters and a 20-hour plot.
Narrative Lead at Akupara Games
July 1, 2019 - October 1, 2022Developed narrative, gameplay, worlds, stories, plots, characters, and dialogue for various titles.
Senior Writer at Hi-res Studios
November 1, 2020 - November 1, 2021Wrote player-facing character backstories, barks, and assisted in worldbuilding.
Localization QA Editor + Assistant Manager at Netmarble Games
August 1, 2016 - April 1, 2021Maintained language quality and internal documentation on 16+ titles in various development stages; edited 1M words per year and wrote dialogue, quests, and other content.
Lead QA Tester at Nexon America
November 1, 2015 - August 1, 2016Led testing efforts on MapleStory in live service; created and updated test plans; reported bugs.
Lead Writer at Hiker Games
July 1, 2015 - August 1, 2016Designed and wrote quests, dialogue, diaries, and descriptions for NPCs, enemies, and items; shipped Toy Odyssey: The Lost and Found.
Game Designer at Dysotek, Inc
June 1, 2015 - December 1, 2015Designed a historical point‑and‑click adventure game, including dialogue, quests, and art direction.
QA Tester at Spinmaster Studios
July 1, 2015 - October 1, 2015Performed testing on mobile and PC games that interfaced with physical toys; reported bugs.
Writer + Narrative Designer at Wicked Fun, Inc
October 1, 2014 - July 1, 2015Created a sprawling fantasy RPG world; wrote quests, cutscenes, and dialogue for Force of Elements.
Lead Writer + Narrative Designer at Night Light Interactive
June 1, 2012 - August 1, 2014Designed game mechanics and story, including plot and all characters, dialogue, quests, and more for Whispering Willows.
Education
B.S. Computer Animation and Game Development; Minor: Game Design; Minor: Creative Writing at California State University, Chico
January 11, 2030 - January 1, 2011Graduate Diploma in Computer Science – Games Development Specialism at University of London
January 1, 2023 - January 1, 2026Qualifications
C++
January 11, 2030 - February 23, 2026C#
January 11, 2030 - February 23, 2026Python
January 11, 2030 - February 23, 2026Final Draft
January 11, 2030 - February 23, 2026Unreal | Blueprints | Unity
January 11, 2030 - February 23, 2026Git
January 11, 2030 - February 23, 2026Maya
January 11, 2030 - February 23, 2026Excel
January 11, 2030 - February 23, 2026Word
January 11, 2030 - February 23, 2026Articy
January 11, 2030 - February 23, 2026Twine
January 11, 2030 - February 23, 2026Ink
January 11, 2030 - February 23, 2026JIRA
January 11, 2030 - February 23, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Skills
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