I'm a writer, game designer, and programmer with 14 years of experience writing and designing professionally in the games industry, and 8 years of programming experience.

Kyle Holmquist

I'm a writer, game designer, and programmer with 14 years of experience writing and designing professionally in the games industry, and 8 years of programming experience.

Available to hire

I’m a writer, game designer, and programmer with 14 years of experience writing and designing professionally in the games industry, and 8 years of programming experience.

Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Content Designer at EA Sports
July 1, 2024 - July 1, 2025
Designed and iterated on live mission content, collaborating with multiple departments to deliver narrative and gameplay features for Madden NFL 25.
Lead Writer at Ambitious
September 1, 2023 - December 1, 2023
Detailed a fantasy MMORPG world and plot in a large story bible and world map.
Narrative Director at New Avalon
October 1, 2022 - June 1, 2023
Developed and implemented a system in Unreal Engine 5 for cinematic scenes, including cameras, branching dialogue, and animations; built a world with memorable characters and a 20-hour plot.
Narrative Lead at Akupara Games
July 1, 2019 - October 1, 2022
Developed narrative, gameplay, worlds, stories, plots, characters, and dialogue for various titles.
Senior Writer at Hi-res Studios
November 1, 2020 - November 1, 2021
Wrote player-facing character backstories, barks, and assisted in worldbuilding.
Localization QA Editor + Assistant Manager at Netmarble Games
August 1, 2016 - April 1, 2021
Maintained language quality and internal documentation on 16+ titles in various development stages; edited 1M words per year and wrote dialogue, quests, and other content.
Lead QA Tester at Nexon America
November 1, 2015 - August 1, 2016
Led testing efforts on MapleStory in live service; created and updated test plans; reported bugs.
Lead Writer at Hiker Games
July 1, 2015 - August 1, 2016
Designed and wrote quests, dialogue, diaries, and descriptions for NPCs, enemies, and items; shipped Toy Odyssey: The Lost and Found.
Game Designer at Dysotek, Inc
June 1, 2015 - December 1, 2015
Designed a historical point‑and‑click adventure game, including dialogue, quests, and art direction.
QA Tester at Spinmaster Studios
July 1, 2015 - October 1, 2015
Performed testing on mobile and PC games that interfaced with physical toys; reported bugs.
Writer + Narrative Designer at Wicked Fun, Inc
October 1, 2014 - July 1, 2015
Created a sprawling fantasy RPG world; wrote quests, cutscenes, and dialogue for Force of Elements.
Lead Writer + Narrative Designer at Night Light Interactive
June 1, 2012 - August 1, 2014
Designed game mechanics and story, including plot and all characters, dialogue, quests, and more for Whispering Willows.

Education

B.S. Computer Animation and Game Development; Minor: Game Design; Minor: Creative Writing at California State University, Chico
January 11, 2030 - January 1, 2011
Graduate Diploma in Computer Science – Games Development Specialism at University of London
January 1, 2023 - January 1, 2026

Qualifications

C++
January 11, 2030 - February 23, 2026
C#
January 11, 2030 - February 23, 2026
Python
January 11, 2030 - February 23, 2026
Final Draft
January 11, 2030 - February 23, 2026
Unreal | Blueprints | Unity
January 11, 2030 - February 23, 2026
Git
January 11, 2030 - February 23, 2026
Maya
January 11, 2030 - February 23, 2026
Excel
January 11, 2030 - February 23, 2026
Word
January 11, 2030 - February 23, 2026
Articy
January 11, 2030 - February 23, 2026
Twine
January 11, 2030 - February 23, 2026
Ink
January 11, 2030 - February 23, 2026
JIRA
January 11, 2030 - February 23, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services