Game Programmer with Gameplay and Networking experience in C# and C++ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Languages used: C#, C++, Lua I am a game programmer with 12 years of software engineering experience, eight years of which being within the games industry. Over the years I have worked in a variety of languages. I began my career working in C++ and MySql to develop data center management software. At Telltale Games I worked in Lua alongside their in-house engine. I am currently working at WayForward using C# and Unity as well as working with C++ and the Unreal engine in my personal time. My time at WayForward has been spent working on a wide variety of titles using the Unity engine. These include Contra: Operation Galuga, and River City Girls 2 released on Consoles and PC as well as Marble Knights which was released on Apple Arcade. On each of these projects I helped create a wide variety of features tied to enemies and player abilities. On Contra I helped develop the initial implementations of enemies and weapons. On River City Girls I worked on quests and mini-games all while taking into account the rollback code used for our multiplayer. This rollback networking is also being used for my current project in development. On my current project I have done a significant amount of work on the multiplayer systems and debugging synchronization for multiplayer. My most recently released project, RetroRealms, I have created features for most aspects of gameplay. This includes bosses, environmental hazards, as well as systems and tools to help designers implement their requested features.

Lucas Mateyko

Game Programmer with Gameplay and Networking experience in C# and C++ LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Languages used: C#, C++, Lua I am a game programmer with 12 years of software engineering experience, eight years of which being within the games industry. Over the years I have worked in a variety of languages. I began my career working in C++ and MySql to develop data center management software. At Telltale Games I worked in Lua alongside their in-house engine. I am currently working at WayForward using C# and Unity as well as working with C++ and the Unreal engine in my personal time. My time at WayForward has been spent working on a wide variety of titles using the Unity engine. These include Contra: Operation Galuga, and River City Girls 2 released on Consoles and PC as well as Marble Knights which was released on Apple Arcade. On each of these projects I helped create a wide variety of features tied to enemies and player abilities. On Contra I helped develop the initial implementations of enemies and weapons. On River City Girls I worked on quests and mini-games all while taking into account the rollback code used for our multiplayer. This rollback networking is also being used for my current project in development. On my current project I have done a significant amount of work on the multiplayer systems and debugging synchronization for multiplayer. My most recently released project, RetroRealms, I have created features for most aspects of gameplay. This includes bosses, environmental hazards, as well as systems and tools to help designers implement their requested features.

Available to hire

Game Programmer with Gameplay and Networking experience in C# and C++

LinkedIn: Website not available. Sign in: https://www.twine.net/signup
Portfolio: Website not available. Sign in: https://www.twine.net/signup
Languages used: C#, C++, Lua

I am a game programmer with 12 years of software engineering experience, eight years of which being within the games industry. Over the years I have worked in a variety of languages. I began my career working in C++ and MySql to develop data center management software. At Telltale Games I worked in Lua alongside their in-house engine. I am currently working at WayForward using C# and Unity as well as working with C++ and the Unreal engine in my personal time.

My time at WayForward has been spent working on a wide variety of titles using the Unity engine. These include Contra: Operation Galuga, and River City Girls 2 released on Consoles and PC as well as Marble Knights which was released on Apple Arcade. On each of these projects I helped create a wide variety of features tied to enemies and player abilities. On Contra I helped develop the initial implementations of enemies and weapons. On River City Girls I worked on quests and mini-games all while taking into account the rollback code used for our multiplayer. This rollback networking is also being used for my current project in development. On my current project I have done a significant amount of work on the multiplayer systems and debugging synchronization for multiplayer. My most recently released project, RetroRealms, I have created features for most aspects of gameplay. This includes bosses, environmental hazards, as well as systems and tools to help designers implement their requested features.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Programmer at WayForward
January 1, 2018 - Present
Worked on a variety of titles using C# and Unity; built and maintained tools to support the VFX, SFX, and Design teams; released on PC, PlayStation, Xbox, Nintendo Switch, and Apple Arcade; current project Rollback Multiplayer Brawler; implementing gameplay design such as player abilities, attacks, and enemies; debugging and maintaining rollback implementation for core systems and gameplay.
Game UI Programmer at Telltale Games
March 1, 2017 - November 1, 2018
Worked with Telltale’s in-house engine to develop Walking Dead Season 3, Guardians of the Galaxy, Minecraft Season 2, Batman Season 2, Walking Dead Season 4, and the Stranger Things game. Collaborated with UI Artists, writers, designers, and online engineers to create end-of-episode statistics pages and end-of-season statistics; developed a mini-game and character stats systems in Unity and C# for unreleased projects.
Software Engineer at iTRACS
February 28, 2013 - February 28, 2017
Used C++ to maintain and improve the back-end server-client architecture; used VB Script to maintain and improve the GUI; helped migrate the product from a single-file SQL database to an Enterprise Level Database.

Education

Master of Science in Advancing Computer Science: Artificial Life at University of Advancing Technology
January 1, 2009 - January 1, 2012
Bachelor of Science in Software Engineering – Major: Game Programming at University of Advancing Technology
January 1, 2007 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet