Game Programmer with Gameplay and Networking experience in C# and C++
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Languages used: C#, C++, Lua
I am a game programmer with 12 years of software engineering experience, eight years of which being within the games industry. Over the years I have worked in a variety of languages. I began my career working in C++ and MySql to develop data center management software. At Telltale Games I worked in Lua alongside their in-house engine. I am currently working at WayForward using C# and Unity as well as working with C++ and the Unreal engine in my personal time.
My time at WayForward has been spent working on a wide variety of titles using the Unity engine. These include Contra: Operation Galuga, and River City Girls 2 released on Consoles and PC as well as Marble Knights which was released on Apple Arcade. On each of these projects I helped create a wide variety of features tied to enemies and player abilities. On Contra I helped develop the initial implementations of enemies and weapons. On River City Girls I worked on quests and mini-games all while taking into account the rollback code used for our multiplayer. This rollback networking is also being used for my current project in development. On my current project I have done a significant amount of work on the multiplayer systems and debugging synchronization for multiplayer. My most recently released project, RetroRealms, I have created features for most aspects of gameplay. This includes bosses, environmental hazards, as well as systems and tools to help designers implement their requested features.
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