Available to hire
Hi, I’m Lim Shu Sean, a Software Engineering undergraduate with hands-on experience in game development. I’ve led self-directed projects and completed an internship focused on UI/UX systems migration, and I thrive in fast-paced environments. I’m passionate about turning ideas into playful, polished experiences.
As an avid RPG enthusiast, I bring analytical gameplay insights and a quick learner mindset, eager to collaborate across disciplines to deliver engaging gameplay systems and responsive tools that players love.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Chinese
Advanced
Work Experience
Game Development Intern at Shenzhen Qianhai Seed Entertainment Technology Co., Ltd
September 1, 2025 - January 1, 2026Migrated UI from NGUI to Unity’s UGUI, building 5+ interfaces (Daily Login, Rewards, Profile). Adapted localization for Simplified Chinese, English, and Traditional Chinese. Developed data-driven UI components connected to live server APIs. Solved tap and rendering conflicts between UGUI and NGUI.
Web Development Intern at Seesharp Solutions Sdn. Bhd.
May 1, 2021 - July 1, 2021Developed responsive web pages using HTML, CSS, Bootstrap, and WordPress. Gained foundational experience in client-side development and agile software practices.
Lead Gameplay Programmer & Level Designer at EcoScavengers – Unity 6
February 1, 2025 - PresentGroup project: real-time multiplayer gameplay, procedural map generation with dynamic NavMesh for AI navigation, state-machine AI, adaptive pathfinding, multi-channel Vivox voice chat, network-synchronized inventory and scoring; migrated to URP improving shaders and lighting; delivered Alpha build on schedule.
Gameplay Programmer, Game Designer, Artist & Sound Designer at Venerator – Unity 6
September 1, 2024 - January 1, 2025Designed and programmed core 2D mechanics (movement, collision, level progression); created assets (sprites, animations, tilesets, UI); produced sound effects; published WebGL build.
Lead Gameplay Programmer & Level Designer at Bizarre Adventure – Unity 6.3
January 1, 2026 - January 1, 2026Group project for Global Game Jam Malaysia 2026: developed a simple first-person horror game; implemented enemy AI using state machines and adaptive pathfinding; created 'Mask' mechanic; added item system; applied post-processing for PS2 look.
Solo Project Lead Gameplay Programmer at Night Delivery
March 1, 2026 - March 1, 2026Late-night delivery horror experience for Beyond Game Jam 2026: BiasBreakers; ECS-based crowd rendering (1000 zombies with LOD); flow-field navigation, road-network routing, garage upgrades, pause/settings UI.
Solo Project Lead Gameplay Programmer at RainRush
April 1, 2026 - April 1, 2026High-speed arcade rainforest racer; drift/boost, AI opponents, track-based racing flow; spline road mesh generation, shader visuals, color grading; playtesting.
Education
Certificate at Udemy (Gamedev.tv) - Unreal Engine 5 C++ Game Development
January 11, 2030 - March 11, 2026Bachelor of Software Engineering (Minor: Game Design | Extension: Mobile Computing) at Taylor’s University
January 11, 2030 - January 1, 2026Foundation in Computing at Taylor’s University
January 11, 2030 - January 1, 2022Unreal Engine 5 C++ Game Development at Udemy (Gamedev.tv)
January 11, 2030 - March 24, 2026Bachelor of Software Engineering (Minor: Game Design | Extension: Mobile Computing) at Taylor’s University
January 11, 2030 - January 1, 2026Foundation in Computing at Taylor’s University
January 11, 2030 - January 1, 2022Bachelor of Software Engineering at Taylor’s University
January 11, 2030 - January 1, 2026Foundation in Computing at Taylor’s University
January 11, 2030 - January 1, 2022Unreal Engine 5 C++ Game Development at Udemy (Gamedev.tv)
January 11, 2030 - May 13, 2026Complete Blender Creator: 3D modelling at Udemy (Gamedev.tv)
January 11, 2030 - May 13, 2026Bachelor of Software Engineering (Minor: Game Design | Extension: Mobile Computing) at Taylor’s University
January 11, 2030 - January 1, 2026Foundation in Computing at Taylor’s University
January 11, 2030 - January 1, 2022Unreal Engine 5 C++ Game Development at Udemy (Gamedev.tv)
January 11, 2030 - May 29, 2026Complete Blender Creator: 3D modelling at Udemy (Gamedev.tv)
January 11, 2030 - May 29, 2026SPM: 7A at SMJK Katholik
January 11, 2030 - May 29, 2026Qualifications
Unreal Engine 5 C++ Game Development (Certificate)
January 11, 2030 - March 11, 2026Unreal Engine 5 C++ Game Development
January 11, 2030 - May 13, 2026Complete Blender Creator: 3D modelling
January 11, 2030 - May 13, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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