Game & film composer crafting dark lullabies and atmospheric soundscapes inspired by Ukrainian folklore. I specialize in music that shifts from fragile and intimate to deeply unsettling — blending traditional elements with cinematic tension. Perfect for horror, psychological, and narrative-driven games. Focused on vocal textures and Ukrainian folk-inspired sound.

Eugene Larin

Game & film composer crafting dark lullabies and atmospheric soundscapes inspired by Ukrainian folklore. I specialize in music that shifts from fragile and intimate to deeply unsettling — blending traditional elements with cinematic tension. Perfect for horror, psychological, and narrative-driven games. Focused on vocal textures and Ukrainian folk-inspired sound.

Available to hire

Game & film composer crafting dark lullabies and atmospheric soundscapes inspired by Ukrainian folklore.
I specialize in music that shifts from fragile and intimate to deeply unsettling — blending traditional elements with cinematic tension.
Perfect for horror, psychological, and narrative-driven games. Focused on vocal textures and Ukrainian folk-inspired sound.

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Experience Level

Intermediate

Language

English
Intermediate
Polish
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

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Education

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Qualifications

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    Luli, Luli — Adaptive Lullaby System (Fragile → Uneasy → Haunted)

    A dark, adaptive reinterpretation of a traditional Ukrainian lullaby, designed as a multi-state system for games.

    The same thematic material evolves across three emotional states:

    — Fragile (Safe): soft, intimate, and stable
    — Uneasy (Transition): subtle harmonic instability
    — Haunted (Unstable): darker harmonic color and tension

    The arrangement features celesta, harp, piano, and ensemble textures, combining folk-inspired melody with cinematic scoring techniques.

    Designed for narrative-driven and horror-oriented games.
    Available for game and film projects.

    🎼 Full Score (PDF):
    https://drive.google.com/file/d/1eZQMjsI0QT7H7WCfa5Zo6hQPUFcz-XSs/view?usp=sharing

    Adaptive Dark Lullaby — Kote-Kotyno (Safe → Uneasy → Corrupted)

    Adaptive dark lullaby inspired by the traditional Ukrainian song “Kote-Kotyno”.

    Designed as a multi-state structure for adaptive implementation, this piece transitions between three emotional layers:
    Safe → Uneasy → Corrupted, allowing flexible use depending on gameplay or narrative context. Standalone version: “Still Presence — Dark Lullaby”


    Each section is loop-friendly and can function independently or as part of a continuous flow. The structure supports smooth transitions and is suitable for implementation via state-based switching or vertical layering (e.g., FMOD, Wwise).

    Includes clearly defined states for seamless in-game transitions.
    Suitable for horror, narrative-driven, and atmospheric indie games — particularly for safe zones, dream sequences, and psychologically ambiguous moments.

    Available for custom adaptive music systems, implementation support, and tailored variations.
    Designed with clear state transitions for interactive music systems

    Full Score (Includes Adaptive Structure) (PDF):
    https://drive.google.com/file/d/1jtW4GpApPKKs2hdgmLHsqcYXtgorRQp/view?usp=sharing

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