Adaptive Dark Lullaby — Kote-Kotyno (Safe → Uneasy → Corrupted)
Eugene Larin
Published
Adaptive dark lullaby inspired by the traditional Ukrainian song “Kote-Kotyno”.
Designed as a multi-state structure for adaptive implementation, this piece transitions between three emotional layers:
Safe → Uneasy → Corrupted, allowing flexible use depending on gameplay or narrative context. Standalone version: “Still Presence — Dark Lullaby”
Each section is loop-friendly and can function independently or as part of a continuous flow. The structure supports smooth transitions and is suitable for implementation via state-based switching or vertical layering (e.g., FMOD, Wwise).
Includes clearly defined states for seamless in-game transitions.
Suitable for horror, narrative-driven, and atmospheric indie games — particularly for safe zones, dream sequences, and psychologically ambiguous moments.
Available for custom adaptive music systems, implementation support, and tailored variations.
Designed with clear state transitions for interactive music systems
Full Score (Includes Adaptive Structure) (PDF):
https://drive.google.com/file/d/1jtW4GpApPKKs2hdgmLHsqcYXtgorRQp/view?usp=sharing