Hi, I'm a multidisciplinary game designer, developer, and educator who loves turning ideas into playable experiences. I build immersive games and VR/AR projects using Unity, Unreal, and AI tools, lead teams with SCRUM, and enjoy collaborating with universities and studios to push the boundaries of interactive storytelling.

Benjamin Enrique Blas Maristany

Hi, I'm a multidisciplinary game designer, developer, and educator who loves turning ideas into playable experiences. I build immersive games and VR/AR projects using Unity, Unreal, and AI tools, lead teams with SCRUM, and enjoy collaborating with universities and studios to push the boundaries of interactive storytelling.

Available to hire

Hi, I’m a multidisciplinary game designer, developer, and educator who loves turning ideas into playable experiences.

I build immersive games and VR/AR projects using Unity, Unreal, and AI tools, lead teams with SCRUM, and enjoy collaborating with universities and studios to push the boundaries of interactive storytelling.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Advanced

Work Experience

AI Development Research Collaborator at Duke Kunshan University
June 1, 2025 - December 1, 2025
Collaborated on the development and integration of large language model (LLM) AI systems into a Unity-based visual novel. Designed communication between Unity and Python sockets to enable AI-driven NPC dialogue and interactivity.
AI Development (Part-Time) / Research Collaboration at Duke Kunshan University
June 1, 2025 - December 1, 2025
Collaborating on the development and integration of large language model (LLM) AI systems into a Unity-based visual novel; designed communication between Unity and Python sockets to enable AI-driven NPC dialogue and interactivity.
VR Experience Developer at Medicine Department, Universidad Andrés Bello
December 1, 2023 - June 1, 2024
Developed an MRI Scanner experience for students.
VR Experience Developer (Contractor) at Medicine Department, Universidad Andrés Bello
December 1, 2023 - June 1, 2024
Developed an MRI Scanner experience for students and a virtual reality hospital tour experience for students.
Teaching – VR Design & Development at Universidad Bernardo O’Higgins
August 1, 2023 - July 1, 2024
Taught courses on virtual reality design and development.
Instructor – Process and Creation of Videogames I & II at Universidad Técnica Federico Santa María
March 1, 2023 - July 1, 2024
Taught core videogame design and development topics to computer engineering students.
VR Experience Developer at Medicine Department, Universidad Andrés Bello
March 1, 2022 - April 1, 2023
Developed a virtual reality hospital tour experience for students.
Designer/Programming Lead at Dire Grin Studios
March 1, 2022 - May 1, 2023
Led programming efforts on PartySaur!, a multiplayer game currently early access on Steam; designed and implemented dozens of multiplayer mini-games; managed an eight-person development team as SCRUM Master; represented the company at industry expos and publisher meetings.
Game Developer at Click 77
January 1, 2022 - April 1, 2022
Developed a prototype and helped design the game 'Click77' released for Android and iOS.
Teacher – Core Video Game Design & Development at Universidad Andrés Bello
August 1, 2021 - December 1, 2024
Taught core courses in video game design and development; thesis guidance.
Virtual Scene Developer at Basel Festival
July 1, 2021 - August 1, 2021
Developed an interactive virtual scene for the Basel Festival in Switzerland.
Prototype Developer at Spectrum Entertainment
June 1, 2021 - July 1, 2021
Created a map prototype involving procedural galaxy generation.
Teacher – Core Video Game Design, Development, and Coding at Universidad SEK
August 1, 2020 - July 1, 2024
Taught core videogame design, development, and coding courses.
VR Designer/Developer at OTEC Cadena
August 1, 2020 - November 1, 2020
An immersive digital learning experience for employees in industrial fields of work.
Founder/Designer/Developer at Rooftop Dog Studios
March 1, 2020 - June 1, 2020
Independently developed and published 'Virus Blast', an arcade-style game available on Steam; managed the entire product lifecycle from concept to market launch.
Designer/Developer at Sima Robot
June 1, 2019 - February 1, 2020
Designed and developed over 70 educational minigames for preschool children; created a microtransaction store with clothing options and 'skins'; upgraded and integrated new AI functions with IBM WATSON framework.
Teaching Assistant – Video Game Coding Courses at Universidad SEK
March 1, 2019 - June 1, 2020
Assisted with teaching and support for videogame coding courses.
Game Developer (Internship) at Raising Flames Studio
January 1, 2018 - March 1, 2018
Developed different videogame prototypes for a startup studio.
Teacher Assistant – Advanced Game Development (Unreal Engine) at Duke University
January 1, 2016 - May 1, 2016
Assisted in instruction and project support for an Unreal Engine course.

Education

Master of Engineering at Duke University
January 11, 2030 - May 1, 2026
Master's in Higher Education Teaching at Universidad Andrés Bello
January 11, 2030 - July 1, 2025
Bachelor of Design at Universidad Andrés Bello
January 11, 2030 - December 1, 2018
Bachelor of Arts at Universidad Andrés Bello
January 11, 2030 - December 1, 2017
Master of Engineering in Game Design, Development, and Innovation at Duke University
January 11, 2030 - May 1, 2026
Master’s in Higher Education Teaching at Universidad Andrés Bello
January 11, 2030 - July 1, 2025

Qualifications

Bachelor of Design, Digital Game Designer
January 11, 2030 - December 1, 2018
Bachelor of Arts
January 11, 2030 - December 1, 2017

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services