I am a game developer and designer with over a decade of experience in the field, with a strong focus on VR and level design. I have worked in both entertainment and the medical field, and with big name brands such as McClaren, Mercedes, Seiko, and Games Workshop, and been part of a team producing award-winning simulations and globally launched products. I have experience with both Unity and Unreal, and coding in C# and using Unreal's Blueprint system.

Lance Mansutti

I am a game developer and designer with over a decade of experience in the field, with a strong focus on VR and level design. I have worked in both entertainment and the medical field, and with big name brands such as McClaren, Mercedes, Seiko, and Games Workshop, and been part of a team producing award-winning simulations and globally launched products. I have experience with both Unity and Unreal, and coding in C# and using Unreal's Blueprint system.

Available to hire

I am a game developer and designer with over a decade of experience in the field, with a strong focus on VR and level design. I have worked in both entertainment and the medical field, and with big name brands such as McClaren, Mercedes, Seiko, and Games Workshop, and been part of a team producing award-winning simulations and globally launched products. I have experience with both Unity and Unreal, and coding in C# and using Unreal’s Blueprint system.

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Work Experience

Level Designer at Zero Latency VR
January 1, 2023 - December 31, 2024
Part of a team using Unreal to build unique VR free-roam games for nearly 100 site locations worldwide. Responsibilities included keeping players focused on movement toward goals, minimizing confusion, and creating interactive in-game events to challenge players and sustain engagement. Worked under an official Space Marine 2 tie-in with Games Workshop.
Senior VR Game Developer and Technical Artist at Real Response
January 1, 2020 - December 31, 2023
Contributed across design and development in VR projects using Unity and Unreal for desktop and mobile, delivering realistic first-aid and medical training experiences and efficient training solutions for clients.
Lead Unity VR Designer and Programmer at Rentertainment
January 1, 2018 - December 31, 2020
Led VR projects in Unity, created demos for events such as the Melbourne Grand Prix and Seiko for the Australian Open, and delivered networked multiplayer VR experiences across multiple machines to enable local play. Managed design, art, programming, modeling, animation, and UI.
Solo Developer at King’s Lance Games
January 1, 2017 - Present
Independent game design and development; responsible for all aspects of titles including art, UI, animation, programming, and level design. Produced and released Power Supplies on Steam and One Second Cut on Android.
Unity Game Developer and VR at Cetsol
January 1, 2016 - December 31, 2016
Worked with RMIT and Monash University to create a VR simulation for medical students. Extended contract to implement VR into a partially built project, including re-writing pre-existing programming and modifying project elements and UI to work in VR.

Education

Bachelor of Design (Games Design) with Distinction at RMIT
January 1, 2011 - December 31, 2013
Engineering degree (Advanced Manufacturing and Mechatronics) at RMIT
January 1, 2015 - December 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet