Hi, I’m Juan Carlos Aragón Pulido—Technical Director and Tech Artist with 15+ years building production-ready pipelines across animation and real-time 3D. I specialize in complex rigging (facial/body), deformation systems, and automating workflows so teams can move faster without sacrificing quality. Recently, I’ve been expanding my pipeline work with Python-based Blender automation and generative-AI workflows (from planning to production integration). I enjoy bridging art and engineering, leading technical direction, training artists, and creating flexible tools that support studios and game teams in asset creation, rigging, and optimization.…

Juan Carlos Aragon

Hi, I’m Juan Carlos Aragón Pulido—Technical Director and Tech Artist with 15+ years building production-ready pipelines across animation and real-time 3D. I specialize in complex rigging (facial/body), deformation systems, and automating workflows so teams can move faster without sacrificing quality. Recently, I’ve been expanding my pipeline work with Python-based Blender automation and generative-AI workflows (from planning to production integration). I enjoy bridging art and engineering, leading technical direction, training artists, and creating flexible tools that support studios and game teams in asset creation, rigging, and optimization.…

Available to hire

Hi, I’m Juan Carlos Aragón Pulido—Technical Director and Tech Artist with 15+ years building production-ready pipelines across animation and real-time 3D. I specialize in complex rigging (facial/body), deformation systems, and automating workflows so teams can move faster without sacrificing quality.

Recently, I’ve been expanding my pipeline work with Python-based Blender automation and generative-AI workflows (from planning to production integration). I enjoy bridging art and engineering, leading technical direction, training artists, and creating flexible tools that support studios and game teams in asset creation, rigging, and optimization.

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Work Experience

Technical Director / Tech Artist at V57 Studio
January 1, 2026 - Present
Design and development of production architectures for video games; creation of generative AI workflows and asset optimization for game engines; implementation of code self-management tools using AI agents. Technologies include ComfyUI, Blender, Unity, Unreal Engine, and AI-assisted development tools. Focused on Python (Blender API) automation, integrating generative pipelines and bridging art with engineering to improve rigging, modeling, and asset creation throughput.
Tech Artist at CBI — Futbol Alphaverse / Horyou & Emoji videogame projects
January 1, 2024 - January 1, 2026
Developed pipeline tools for game projects and automated art tasks, acting as a technical bridge between art and programming teams. Built scripting and workflows using Python and AI-assisted development to optimize implementation and integration. Worked across Unity/Unreal and Blender contexts to support efficient asset and production handling.
Rigger 3D at BWATER (Spain) — Kayara (animated feature film)
January 1, 2023 - January 1, 2023
Performed high-precision technical rigging for an animated feature film, with automation to speed up rigging processes. Focused on advanced 3D rigging techniques and Blender API Python automation to ensure consistent, production-ready character setups.
Rigger 2D at Team Toon (Barranquilla, Colombia) — Tuttle Twins
January 1, 2021 - January 1, 2024
Specialized in rigging for cutout animation on a serialized international production. Developed scripts and automation to optimize rigging pipeline efficiency within Toon Boom Harmony workflows.
3D Artist, Rigger & Tool Developer at Innovation Media (USA)
January 1, 2021 - January 1, 2023
Provided technical rigging, clothing simulation, anatomy work, and custom tool development. Supported asset integration between art teams and game engines. Delivered tools and automation using Blender API and implemented simulation-heavy setups for production workflows with Python and C# where needed.
Technical Director at 3da2 Animation Studios
January 1, 2013 - January 1, 2020
Led technical direction and coordinated 2D/3D pipelines. Supervised animation projects across teams, aligning production requirements with rigging and pipeline practices to improve delivery and consistency.

Education

Technology in Filmmaking and Multimedia at Jorge Tadeo Lozano University
January 1, 2011 - January 1, 2011
Specialization in Rigging for 3ds Max at ANIMUM 3D SCHOOL, Spain
January 1, 2012 - January 1, 2012

Qualifications

Rigging & Character TD (Domestika)
January 1, 2026 - January 1, 2026
Pipeline Automation & AI Tools (Domestika)
January 1, 2026 - January 1, 2026
AI-Assisted Content & Direction (Domestika)
January 1, 2026 - January 1, 2026
FDC Award (Colombian Film Development Fund) — Animation development category (First place)
January 1, 2018 - January 1, 2018
Digital Create Award — Espantijos series (First place, animation category)
January 1, 2017 - January 1, 2017
Steel Pencil (Lápiz de Acero) Award — Sabogal series (First place, animation category)
January 1, 2016 - January 1, 2016

Industry Experience

Media & Entertainment, Gaming, Software & Internet