Here is my most recent Showreel of 2026, showcasing my 2D/3D animation skills and experience of numerous projects during m Masters course in Animation.
- 2D Animator
- 3D Animator
- Character Designer
- +2
I’m a 2D/3D animator and character designer currently completing my MA Animation at Ulster University.
I’m a 2D/3D animator and character designer currently completing my MA Animation at Ulster University. I enjoy bringing stories to life through strong fundamentals of animation, thoughtful character design, and detailed concept art—then supporting the final look with tools like Maya, Blender, Krita, Photoshop, Unreal Engine, and After Effects.
I’ve built hands-on experience through university team projects, including leading a 3D animation and editor role for our 2026 MA showcase piece, as well as volunteering with Cinemagic to support the creation of a short live-action film. I’m energetic, collaborative, and detail-focused, and I value clear communication and adaptability so I can keep improving my artwork and animation work.
Here is my most recent Showreel of 2026, showcasing my 2D/3D animation skills and experience of numerous projects during m Masters course in Animation.
Volunteered for five days as part of the Cinemagic programme, supporting the making of a short live-action film as a background artist. Collaborated with different teams and interacted with actors to build confidence in performance contexts while gaining insight into behind-the-scenes camera angles and overall team coordination.
Led the team for a 4-month project for the annual 2026 showcase, taking responsibility for 3D animation and editing for the finalised piece. Developed and applied time management and communication habits while motivating the team and adapting to challenges throughout production. Contributed animation and editorial work aligned with the project’s creative direction, working closely with others to deliver a finished showreel-ready outcome.
Completed a short work experience placement with Jam Media Studios, learning about hotspots and the importance of assigned roles within the production process. Used a Wacom tablet to complete the provided assignment and communicated with team members by asking about their experiences working in animation companies, gaining clearer understanding of how production teams operate.
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