Hi, I’m Laurie Kindiak. I’m a professional film and games artist who creates immersive 3D environments and matte paintings for film, animation, TV, and games. I’ve spent over a decade shaping visuals in film and animation and more than 18 years on AAA games, contributing to multiple high-profile titles and publishing 12 projects. I’m also an independent filmmaker, directing, shooting, and editing four commissioned short films in documentary and animation. In my work I thrive on collaboration with art directors, lighting and VFX teams to craft believable worlds. My core strengths include Unreal 5 environment design, 3D virtual environments, matte painting, and video editing/production.

Laurie Kindiak

Hi, I’m Laurie Kindiak. I’m a professional film and games artist who creates immersive 3D environments and matte paintings for film, animation, TV, and games. I’ve spent over a decade shaping visuals in film and animation and more than 18 years on AAA games, contributing to multiple high-profile titles and publishing 12 projects. I’m also an independent filmmaker, directing, shooting, and editing four commissioned short films in documentary and animation. In my work I thrive on collaboration with art directors, lighting and VFX teams to craft believable worlds. My core strengths include Unreal 5 environment design, 3D virtual environments, matte painting, and video editing/production.

Available to hire

Hi, I’m Laurie Kindiak.
I’m a professional film and games artist who creates immersive 3D environments and matte paintings for film, animation, TV, and games. I’ve spent over a decade shaping visuals in film and animation and more than 18 years on AAA games, contributing to multiple high-profile titles and publishing 12 projects.
I’m also an independent filmmaker, directing, shooting, and editing four commissioned short films in documentary and animation. In my work I thrive on collaboration with art directors, lighting and VFX teams to craft believable worlds.

My core strengths include Unreal 5 environment design, 3D virtual environments, matte painting, and video editing/production.

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Language

English
Fluent

Work Experience

Matte Painter / 3D Environment Artist at Sony Pictures Animation
August 1, 2021 - August 1, 2021
Matte painting and 3D environment work for feature animation; collaborated with production and lighting teams; contributed to look development and set dressing across multiple projects.
Matte Painter / 3D Environment Artist at Atomic Cartoons
April 1, 2022 - April 1, 2022
Matte painting and 3D environment work for animated series; created textured environments, set extensions, and lighting to support storytelling.
Matte Painter / 3D Environment Artist at Sony Pictures Animation
January 1, 2024 - January 1, 2024
Continued environment and matte painting work for feature animation; supported look development and scene assembly across releases.
3D Environment Artist / Matte Painter at MPC - Vancouver
April 1, 2016 - April 1, 2016
Created CG interiors and exteriors, contributed to matte paintings and environment look-dev for feature film projects.
3D Environment Artist / Matte Painter at MPC - Vancouver
December 1, 2018 - December 1, 2018
Built and lit CG environments, produced matte paintings, and assisted with look development for high-end productions.
CG Generalist / Layout Artist at Prime Focus World
July 1, 2014 - July 1, 2014
Created CG environments and layout work for film sequences, supporting overall shot composition and pipeline needs.
P/T Instructor – Intro to Maya at VAN ARTS
June 1, 2015 - June 1, 2015
Provided part-time instruction on Maya fundamentals, guiding students through 3D modeling and basic scene setup.
Game Program Art Mentor at Vancouver Film School
June 1, 2014 - June 1, 2014
Mentored students in game art pipelines and production workflows within the game program curriculum.
Senior 3D Environment Artist at EA POP CAP GAMES
April 1, 2013 - April 1, 2013
Worked on the Hidden Agenda (Facebook) title, focusing on interior environments and asset integration within the game world.
Senior Environment Artist at Radical Entertainment (Vivendi/Activision)
October 1, 2011 - October 1, 2011
Contributed environment art for Prototype 2, including interior spaces and level geometry.
Senior Outsourcing Artist at Propaganda Games
September 1, 2010 - September 1, 2010
Outsourcing artist supporting Tron Next Gen and related projects; focused on external asset integration and optimization.
Senior Environment Artist at United Front Games
September 1, 2009 - September 1, 2009
Contributed interiors and environment assets for MOD Nation Racing and related titles.
3D Track Artist at EA Canada
April 1, 1999 - April 1, 1999
Created 3D track assets for Need For Speed: High Stakes, supporting race track visuals.
Senior Artist at Barking Dog Studios
October 1, 2001 - October 1, 2001
Sky and background texture work for Global Operations and related titles; contributed to texture mapping and environmental look.
Matte Painter / 3D Environment Artist at Sony Pictures Animation - Vancouver
November 1, 2019 - August 31, 2021
Created matte paintings and 3D environment work for feature animation, collaborating with VFX and lighting teams to build expansive environments.
Matte Painter / 3D Environment Artist at Atomic Cartoons - Vancouver
September 1, 2021 - April 30, 2022
Contributed matte paintings and 3D environment assets for animated TV series, optimizing for animation pipelines and shot turnarounds.
Matte Painter / 3D Environment Artist at Sony Pictures Animation - Vancouver
May 1, 2022 - January 31, 2024
Continued environment work for high-profile projects, focusing on stylized matte paintings and realistic-looking environments.
3D Environment Artist / Matte Painter at MPC - Vancouver
August 1, 2014 - April 1, 2016
Created 3D environments and matte paintings for feature animation; collaborated with layout and lighting teams; delivered assets for shot pipelines.
Senior Environment Artist (Interiors) at Radical Entertainment (Vivendi/Activision)
November 1, 2010 - October 31, 2011
Prototype 2 interiors for next-gen platforms; led environment creation and asset placement.
Senior Environment Artist at Radical Entertainment (Vivendi/Activision)
February 1, 2005 - August 1, 2008
Interior environments for Scarface 2 and related titles; contributed to interiors and exteriors.
Senior Environment Artist at Radical Entertainment (Vivendi/Activision)
January 1, 2007 - December 1, 2007
Crashes and interiors work on Crash of the Titans (PS2 / Xbox / Wii).
Environment Artist at EA Black Box
April 1, 2002 - March 1, 2004
NFS Underground (PS2/Xbox) – Environment Artist; Def Jam Vendetta – Environment Artist; NHL Hitz 2003 – 3D Artist; lighting and texturing for multiple titles.
Senior Artist at Barking Dog Studios
January 1, 2000 - October 1, 2001
Global Operations (PC) - Sky and background textures; contributed to environment textures for levels.
3D Track Artist at EA Canada
November 1, 1998 - April 1, 1999
Need for Speed - High Stakes (PSX) – 3D Track Artist.

Education

Game Program at Vancouver Film School
October 1, 2011 - June 1, 2014
Maya / Visualization Instructor at Art Institute – Vancouver
January 1, 2005 - December 31, 2005
at Art Institute – Vancouver
January 1, 2005 - December 31, 2005
at Vancouver Film School
October 1, 2011 - June 1, 2014
at VAN ARTS
May 1, 2013 - June 1, 2015

Qualifications

Game Program Mentorship
October 1, 2011 - June 1, 2014
Maya / Visualization Instructor
January 1, 2005 - December 31, 2005

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services