Available to hire
I’m a 3D Environment Artist focused on creating immersive, realistic environments with strong visual storytelling and composition.
I have strong knowledge in World Building, Hard-surface modeling, and Organic sculpting, along with game-ready workflows such as High to Low-poly modeling, Mid-poly modeling, and 2nd UV workflows. I’m skilled in PBR Texturing, Tileable Material Authoring, and Trim sheet creation, with an emphasis on building efficient, reusable assets through Modular Kits.
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