I’m a 3D Animator and Technical Artist focused on cinematic, high-impact sequences and complex setpieces, with a strong ability to connect technical execution to storytelling. I work across Blender for animation and rendering, and I also build real-time experiences in Unity and Unreal Engine—bridging character interaction, responsive animation systems, and immersive gameplay.
Beyond visuals, I enjoy engineering narratives that feel emotionally resonant. With a background in Law, I bring a structured, persuasive approach to plot and character development, and I apply that mindset to create metaverse-ready animations and polished character moments. I’m friendly, collaborative, and always aiming for visual fidelity plus seamless integration between art, tech, and story.
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