I’m an indie game developer and programmer with over 5 years of hands-on experience building 2D games in Unity. My work spans gameplay programming, combat systems, AI, save/load mechanics, physics-based features, and UI implementation. I also have experience with shaders, web integrations, and backend setups using JavaScript (Node.js).
I’m currently developing a story-driven hack-and-slash knight game, handling programming and implementation while collaborating with artists and animators.
Alongside game dev, I run a YouTube channel where I share explorations of game design, technology, and underexplained concepts. I’m passionate about building immersive gameplay experiences, efficient systems, and supporting other creatives with programming expertise.
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