I'm a production-focused 3D artist and CG generalist specializing in creating production-ready environments, props, and look development for games and immersive installations. I thrive on fast iteration, strong lighting and storytelling through visuals, and clean pipelines from blockout to trailer-ready sequences using Blender, Substance Painter, and Unity/Unreal. Over the years I’ve collaborated with studios, architects, and educational institutions, building reusable asset libraries and teaching Blender workflows. I value clear communication, meeting deadlines, and delivering assets that balance aesthetics and performance while respecting NDA constraints. I enjoy mentoring others, pushing for portfolio-ready results, and continuously refining my craft across real-time pipelines and cinematic presentation.

Daniil Nikolaev

I'm a production-focused 3D artist and CG generalist specializing in creating production-ready environments, props, and look development for games and immersive installations. I thrive on fast iteration, strong lighting and storytelling through visuals, and clean pipelines from blockout to trailer-ready sequences using Blender, Substance Painter, and Unity/Unreal. Over the years I’ve collaborated with studios, architects, and educational institutions, building reusable asset libraries and teaching Blender workflows. I value clear communication, meeting deadlines, and delivering assets that balance aesthetics and performance while respecting NDA constraints. I enjoy mentoring others, pushing for portfolio-ready results, and continuously refining my craft across real-time pipelines and cinematic presentation.

Available to hire

I’m a production-focused 3D artist and CG generalist specializing in creating production-ready environments, props, and look development for games and immersive installations. I thrive on fast iteration, strong lighting and storytelling through visuals, and clean pipelines from blockout to trailer-ready sequences using Blender, Substance Painter, and Unity/Unreal. Over the years I’ve collaborated with studios, architects, and educational institutions, building reusable asset libraries and teaching Blender workflows.

I value clear communication, meeting deadlines, and delivering assets that balance aesthetics and performance while respecting NDA constraints. I enjoy mentoring others, pushing for portfolio-ready results, and continuously refining my craft across real-time pipelines and cinematic presentation.

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Language

Russian
Fluent
English
Fluent

Work Experience

Freelance 3D Artist at Self-Employed
November 1, 2022 - Present
Delivered real-time and offline 3D assets for indie games, cinematics, and product/exhibition visuals. Environments and props: modeling, UVs, baking, and PBR texturing. Lighting, lookdev, and final polish for stills and short sequences. Unity / Unreal integration when needed; performance-aware scene setup. Trailer-ready presentation: turntables, breakdowns, and edit-friendly shots. Some client/project details under NDA and can’t be shared publicly.
Lead 3D Designer at SolarSense
March 1, 2024 - December 1, 2025
Led 3D direction for immersive exhibition spaces and commercial installations (concept → visualization → production-ready packages). Defined spatial concepts, scene layouts, and a clear visual narrative for client presentations. Produced keyframes, cinematic walkthroughs, and presentation visuals for stakeholder reviews. Worked closely with architects, marketing, and production teams to meet constraints and tight deadlines. Built reusable asset libraries and scene templates to speed up iterations and ensure consistency. Remote-first, with on-site client meetings and site visits when required. NDA-protected details.
3D Graphics Lecturer at Higher School of Economics
February 1, 2023 - May 1, 2024
Delivered Blender-based 3D courses (modeling → lighting → rendering) for design students. Mentored student projects with structured feedback, pushing work to portfolio-ready quality. Designed assignments, references, and workflows to keep results consistent across groups. Supported presentation skills: composition, visual storytelling, and final polish.
Junior 3D Artist at FIBRA Interactive
March 1, 2021 - June 1, 2021
Supported the art team with game-ready props and simple environment assets (modeling + UV mapping). Helped with baking and basic PBR texturing for real-time use. Prepared clean exports and assisted with Unity setup when needed. Iterated on assets based on feedback to match the visual style and performance budget.
Real-time 3D Artist / CG Generalist at Independent / Freelance
November 1, 2022 - Present
Production-ready environments, props & lookdev for games and interactive experiences. Strong in lighting, composition, shaders/materials, and performance-minded pipelines (UVs, baking, PBR). Blender + Substance Painter; Unity/Unreal integration; fast iteration from blockout to final shots/trailers.
Freelance 3D Artist at Self-Employed
March 1, 2024 - December 1, 2025
Delivered real-time and offline 3D assets for indie games, cinematics, and product/exhibition visuals. Environments and props: modeling, UVs, baking, and PBR texturing. Lighting, lookdev, and final polish for stills and short sequences. Unity / Unreal integration when needed; trailer-ready presentation: turntables, breakdowns, and edit-friendly shots.
Junior 3D Artist at FIBRA Interactive
September 1, 2023 - June 1, 2025
Supported the art team with game-ready props and simple environment assets (modeling + UV mapping); assisted with baking and basic PBR texturing for real-time use; prepared clean exports and assisted with Unity setup; iterated on assets based on feedback to match the visual style and performance budget.

Education

Master's degree at Higher School of Economics
September 1, 2023 - June 1, 2025
Bachelor's degree at Higher School of Economics
September 1, 2019 - June 1, 2023
Bachelor's degree at Higher School of Economics
September 1, 2019 - June 1, 2023
Master's degree at Higher School of Economics
September 1, 2023 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services