I’m a production-focused 3D artist and CG generalist specializing in creating production-ready environments, props, and look development for games and immersive installations. I thrive on fast iteration, strong lighting and storytelling through visuals, and clean pipelines from blockout to trailer-ready sequences using Blender, Substance Painter, and Unity/Unreal. Over the years I’ve collaborated with studios, architects, and educational institutions, building reusable asset libraries and teaching Blender workflows.
I value clear communication, meeting deadlines, and delivering assets that balance aesthetics and performance while respecting NDA constraints. I enjoy mentoring others, pushing for portfolio-ready results, and continuously refining my craft across real-time pipelines and cinematic presentation.
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