I am a game playtester with a technical background in Unity and C#. I help identify gameplay bugs, usability issues, and performance friction that players experience. I have expertise in short demo playtesting and remote audio interviews, delivering concise, player-focused feedback that development teams can act on. I’m collaborative, curious, and eager to help teams ship smoother, more engaging games by combining hands-on testing with practical engineering insight.

WeiChun Chen (Leila)

I am a game playtester with a technical background in Unity and C#. I help identify gameplay bugs, usability issues, and performance friction that players experience. I have expertise in short demo playtesting and remote audio interviews, delivering concise, player-focused feedback that development teams can act on. I’m collaborative, curious, and eager to help teams ship smoother, more engaging games by combining hands-on testing with practical engineering insight.

Available to hire

I am a game playtester with a technical background in Unity and C#. I help identify gameplay bugs, usability issues, and performance friction that players experience. I have expertise in short demo playtesting and remote audio interviews, delivering concise, player-focused feedback that development teams can act on.

I’m collaborative, curious, and eager to help teams ship smoother, more engaging games by combining hands-on testing with practical engineering insight.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Quality Assurance & UX Analysis at Dayforce Collaboration (Industry-Sponsored Project)
January 1, 2025 - April 1, 2025
Tested user flows to identify usability issues and interaction friction across multiple scenarios. Delivered structured feedback that improved clarity and ease of use for diverse user personas. Communicated findings clearly within a remote, cross-functional team.
C# Developer at Guangzhou Star Weaver Network Co., Ltd.
June 1, 2021 - March 1, 2024
Tested multiple gameplay builds to identify recurring bugs and UI inconsistencies affecting player experience. Distinguished whether issues stemmed from design logic, UI state handling, or performance-related factors. Verified fixes through repeated playtesting to ensure improvements were noticeable to players.
C# Developer at Guangzhou Xing Bang Interactive Entertainment Network Co., Ltd.
May 1, 2020 - June 1, 2021
Conducted regular build testing to ensure stable gameplay and consistent interaction flow. Identified visual or interaction issues that could distract players or reduce enjoyment.
Undergraduate Teaching Assistant at Beijing Normal University, Zhuhai, China
January 1, 2019 - January 1, 2020
Logic Validation: Guided students in debugging complex code, fostering a systematic approach to identifying software errors and logic flaws.

Education

Master of Applied Computing at Wilfrid Laurier University – Brantford, Canada
January 1, 2015 - April 1, 2016
Bachelor of Technology in Digital Media Technology at Beijing Normal University, Zhuhai, China
September 1, 2016 - July 1, 2020
Master of Applied Computing at Wilfrid Laurier University – Brantford, Canada
January 1, 2025 - April 1, 2026
Bachelor of Technology in Digital Media Technology at Beijing Normal University, Zhuhai, China
September 1, 2016 - July 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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