Available to hire
I am a game playtester with a technical background in Unity and C#. I help identify gameplay bugs, usability issues, and performance friction that players experience. I have expertise in short demo playtesting and remote audio interviews, delivering concise, player-focused feedback that development teams can act on.
I’m collaborative, curious, and eager to help teams ship smoother, more engaging games by combining hands-on testing with practical engineering insight.
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Quality Assurance & UX Analysis at Dayforce Collaboration (Industry-Sponsored Project)
January 1, 2025 - April 1, 2025Tested user flows to identify usability issues and interaction friction across multiple scenarios. Delivered structured feedback that improved clarity and ease of use for diverse user personas. Communicated findings clearly within a remote, cross-functional team.
C# Developer at Guangzhou Star Weaver Network Co., Ltd.
June 1, 2021 - March 1, 2024Tested multiple gameplay builds to identify recurring bugs and UI inconsistencies affecting player experience. Distinguished whether issues stemmed from design logic, UI state handling, or performance-related factors. Verified fixes through repeated playtesting to ensure improvements were noticeable to players.
C# Developer at Guangzhou Xing Bang Interactive Entertainment Network Co., Ltd.
May 1, 2020 - June 1, 2021Conducted regular build testing to ensure stable gameplay and consistent interaction flow. Identified visual or interaction issues that could distract players or reduce enjoyment.
Undergraduate Teaching Assistant at Beijing Normal University, Zhuhai, China
January 1, 2019 - January 1, 2020Logic Validation: Guided students in debugging complex code, fostering a systematic approach to identifying software errors and logic flaws.
Education
Master of Applied Computing at Wilfrid Laurier University – Brantford, Canada
January 1, 2015 - April 1, 2016Bachelor of Technology in Digital Media Technology at Beijing Normal University, Zhuhai, China
September 1, 2016 - July 1, 2020Master of Applied Computing at Wilfrid Laurier University – Brantford, Canada
January 1, 2025 - April 1, 2026Bachelor of Technology in Digital Media Technology at Beijing Normal University, Zhuhai, China
September 1, 2016 - July 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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