Software engineer with a strong foundation in software architecture and full-cycle development across web, game, and tools development. Passionate about building clean, scalable, and creative solutions to complex technical challenges. Experienced collaborating with cross-functional teams, writing modular and maintainable code, and continuously expanding technical skills to deliver high-quality software and interactive experiences.

Leonardo Torres Madrid

Software engineer with a strong foundation in software architecture and full-cycle development across web, game, and tools development. Passionate about building clean, scalable, and creative solutions to complex technical challenges. Experienced collaborating with cross-functional teams, writing modular and maintainable code, and continuously expanding technical skills to deliver high-quality software and interactive experiences.

Available to hire

Software engineer with a strong foundation in software architecture and full-cycle development across web, game, and tools development. Passionate about building clean, scalable, and creative solutions to complex technical challenges.

Experienced collaborating with cross-functional teams, writing modular and maintainable code, and continuously expanding technical skills to deliver high-quality software and interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Backend & Automation Developer Intern at Gauzz
June 1, 2025 - July 31, 2025
Designed and deployed automated workflows and data pipelines using n8n to streamline internal operations and reduce repetitive manual processes. Integrated third-party platforms via REST APIs, webhooks, and custom JSON processing to enable reliable data exchange and synchronization. Engineered automation logic with conditional workflows, validation, and error-handling mechanisms to improve system reliability and consistent execution. Collaborated with internal stakeholders to analyze requirements and translate operational challenges into scalable automation solutions.
Software Engineer at Team Mage Studio
March 1, 2025 - June 1, 2026
Architected modular and scalable system frameworks in C# using advanced software design patterns, ensuring a highly decoupled, maintainable, and extensible codebase. Collaborated within a cross-functional engineering team of four developers using structured Git workflows to manage feature branches, integrate new systems, and resolve code conflicts efficiently. Engineered core algorithms and gameplay systems while continuously refactoring and optimizing code to improve execution performance and reduce technical debt. Applied OOP principles and software architecture methodologies to develop flexible, reusable, and scalable solutions for complex gameplay systems. Earned Top 10 placement in an entrepreneurship category and a corresponding engineering/entrepreneurship scholarship. Presented technical systems and product delivery at Game Conference Mexico, demonstrating full-cycle development and effective communication of engineering decisions.

Education

Bachelor of Science in Software Development at Tecmilenio University
August 1, 2022 - May 1, 2026

Qualifications

Video Game Programming Certification
January 11, 2030 - August 21, 2026
Video Game Design Certification
January 11, 2030 - August 21, 2026
3D Digital Animation Certification
January 11, 2030 - August 21, 2026
Ludic Jam 2025 Top 10 Certificate
January 1, 2025 - August 21, 2026
Conscious Leadership Certificate
January 11, 2030 - August 21, 2026

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more