Available to hire
I am a versatile 2D Artist and Technical Artist with over 9 years in game development and animation, specializing in expressive character design, modular environment concepts, and production pipelines for shipped titles.
I’ve led as Core Lead with strong collaboration across art, animation, and programming teams, and I’m passionate about creating soulful, story-driven characters and assets that elevate gameplay and narrative. I’m seeking opportunities in indie or mid-size studios where my artistic voice and technical know-how can contribute to meaningful projects.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Work Experience
2D Game Artist / Illustrator at CMD STUDIOS
September 5, 2018 - November 7, 2025Served as Core Lead in 2D Art before transitioning to Technical Artist role.
• Key contributor to shipped mobile title Fallen Tear (main focus 2024–2025), designing
expressive characters (turnarounds, expressions, modular outfits) and modular
environment components (roofs, railings, building aesthetics).
• Created production-ready 2D assets and technical documentation for Unity
implementation, ensuring performance and consistency.
• Collaborated closely with animators, programmers, and producers to optimize pipelines
and resolve asset-related issues.
• Managed iteration cycles and maintained visual direction across characters and
environments
Core Lead, 2D Art / Technical Artist at CMD Studios
September 1, 2018 - November 1, 2025Led 2D art production and transitioned to a Technical Artist role. Key contributor to the shipped mobile title Fallen Tear (main focus 2024–2025), designing expressive characters (turnarounds, expressions, modular outfits) and modular environment components (roofs, railings, building aesthetics). Created production-ready 2D assets and technical documentation for Unity implementation, ensuring performance and consistency. Collaborated closely with animators, programmers, and producers to optimize pipelines and resolve asset-related issues. Managed iteration cycles and maintained visual direction across characters and environments.
Digital Animator at Top Draw Animation, Inc.
June 1, 2013 - October 1, 2017Delivered high-quality animation and clean-up for international animated series. Contributed to Netflix original The Hollow and various children’s shows (Littlest Pet Shop, My Little Pony, Transformers: Rescue Bots, etc.). Made creative decisions during animation passes and adapted to client revisions under tight deadlines.
Lead Background Designer at Freelance (Music Video Project) – It Was Metal
January 1, 2018 - April 1, 2018Led visual development of background assets for 'It Was Metal' by A Sound of Thunder. Adapted director’s painterly references into clean, stylized final looks for animation.
Education
Bachelor of Arts in Multimedia Arts at De La Salle – College of Saint Benilde
January 1, 2003 - January 1, 2010Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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