I'm Lewis J. Rollins, a practical and forward-thinking Unreal Engine developer with over five years of hands-on experience delivering polished real-time experiences, VR simulations, and interactive systems. I specialise in building robust features with a strong technical foundation, balancing creativity with performance. My background spans gameplay systems, VR interaction design, cinematics, UI frameworks, optimisation, and technical direction across small and fast-moving teams. I bring a senior generalist skillset, a deep understanding of Unreal Engine’s architecture, and the ability to take a project from concept to production with clear planning, structured workflows, and a focus on quality.

Lewis J. Rollins

I'm Lewis J. Rollins, a practical and forward-thinking Unreal Engine developer with over five years of hands-on experience delivering polished real-time experiences, VR simulations, and interactive systems. I specialise in building robust features with a strong technical foundation, balancing creativity with performance. My background spans gameplay systems, VR interaction design, cinematics, UI frameworks, optimisation, and technical direction across small and fast-moving teams. I bring a senior generalist skillset, a deep understanding of Unreal Engine’s architecture, and the ability to take a project from concept to production with clear planning, structured workflows, and a focus on quality.

Available to hire

I’m Lewis J. Rollins, a practical and forward-thinking Unreal Engine developer with over five years of hands-on experience delivering polished real-time experiences, VR simulations, and interactive systems. I specialise in building robust features with a strong technical foundation, balancing creativity with performance.

My background spans gameplay systems, VR interaction design, cinematics, UI frameworks, optimisation, and technical direction across small and fast-moving teams. I bring a senior generalist skillset, a deep understanding of Unreal Engine’s architecture, and the ability to take a project from concept to production with clear planning, structured workflows, and a focus on quality.

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Technical Design Consultant at Segar3D
September 1, 2025 - October 1, 2025
Designed the full UE5 system architecture for a real-time automotive configurator and marketing experience; scoped rendering pipeline, automotive lighting approach, and material systems; defined UI and interaction flow, performance budgets, and optimization targets; outlined CAD to UE pipeline, LOD strategy, and project structure; supported feasibility planning and helped shape the production roadmap; recruited full stack web developer and spec'd backend integration and web pixel streaming; collaborated closely with the founder to shape vision, scope features, and align design with technical feasibility.
Unreal Engine Developer at Xydrobe
August 1, 2024 - September 1, 2024
Developed core VR environment and interactive flow for an immersive VR brand experience for Shiseido; built interaction, sequence logic, event flow, and prototype mechanics in Blueprint and C++; implemented visual polish, animation timing, and spatial sequencing; optimized VR performance and asset usage to maintain smooth framerate; created Niagara FX systems including dynamic particles, liquid-style behaviours, and baked emitters to enhance visuals.
Unreal Engine Developer at The Dream Corporation (Other World)
February 1, 2022 - June 1, 2024
Delivered major gameplay, networking, VR interaction, and content features for OTHERWORLD’s 'Season One' platform update; led a small team to ship original experiences, new lands, persistent quests, physics-driven minigames, a wave shooter, drone AI, and portal-based world selection; built procedural walk animation, upper-body IK, RPM avatar loading, level sequencing, and dynamic level streaming; integrated Node.js backend services for player progression, currency, and server travel; upgraded internal build tools and automation for faster iteration.
Junior Unreal Engine Developer at The Dream Corporation (Other World)
May 1, 2021 - February 1, 2022
Developed and shipped the Virtual Onboarding Tutorial used across multiple venues; implemented JSON communication, physical interactions, media playback, and gameplay logic; assisted in engine upgrades and contributed to core mechanics such as teleportation and audio implementation.
Technical Supervisor and Intern at The Dream Corporation (Other World)
May 1, 2019 - May 1, 2021
Led technical operations for OTHERWORLD’s debut venue, maintaining 16 VR stations while assisting the VX development team; balanced customer experience with rapid on-site troubleshooting; progressed to a part-time development role before transitioning to full-time during lockdown.

Education

Computer Science at Goldsmiths University of London
September 1, 2018 - July 1, 2019
Physics Foundation Program at Queen Mary University of London
September 1, 2017 - July 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet