I am an aspiring freelance games designer with a BA (Hons) Games Design from Brunel University London, with a passion for creating engaging, balanced, and meaningful player experiences. I have a strong foundation in game design theory and hands-on production knowledge. My education and drive fuel my commitment to crafting experiences that resonate with players. My background blends formal design training with three years at Heathrow Airport, where I developed teamwork, communication, and critical thinking under pressure. This mix gives me a disciplined, analytical approach to design, testing, and collaboration, and I am eager to apply these skills across design, testing, and production to help make games more enjoyable and replayable for a wide audience.

Lewis Wight

I am an aspiring freelance games designer with a BA (Hons) Games Design from Brunel University London, with a passion for creating engaging, balanced, and meaningful player experiences. I have a strong foundation in game design theory and hands-on production knowledge. My education and drive fuel my commitment to crafting experiences that resonate with players. My background blends formal design training with three years at Heathrow Airport, where I developed teamwork, communication, and critical thinking under pressure. This mix gives me a disciplined, analytical approach to design, testing, and collaboration, and I am eager to apply these skills across design, testing, and production to help make games more enjoyable and replayable for a wide audience.

Available to hire

I am an aspiring freelance games designer with a BA (Hons) Games Design from Brunel University London, with a passion for creating engaging, balanced, and meaningful player experiences. I have a strong foundation in game design theory and hands-on production knowledge. My education and drive fuel my commitment to crafting experiences that resonate with players.

My background blends formal design training with three years at Heathrow Airport, where I developed teamwork, communication, and critical thinking under pressure. This mix gives me a disciplined, analytical approach to design, testing, and collaboration, and I am eager to apply these skills across design, testing, and production to help make games more enjoyable and replayable for a wide audience.

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Language

English
Fluent
Swedish
Beginner

Work Experience

Security Officer at Heathrow Airport Limited
July 1, 2023 - Present
Maintained high standards of safety and compliance in a fast-paced, high-stakes environment. Developed strong situational awareness, teamwork, and decision-making under pressure, skills transferable to game production workflows.
Fencing Instructor at Barracudas Activity Day Camp
July 1, 2022 - August 31, 2022
Designed and delivered engaging lessons for participants of varying skill levels. Built structured, enjoyable activities that promoted skill progression, mirroring user onboarding and engagement design principles.
QA Tester at The Wilds of Dacrima
January 1, 2024 - Present
Play-tested beta versions of the game, conducted player experience tests and handling tests, and documented findings to aid bug fixing and balancing.

Education

BA (Hons) Games Design at Brunel University London
January 1, 2021 - December 31, 2024
BTEC Games Design – Distinction* at Woking College
January 1, 2019 - January 1, 2021
A-Level Computer Science at Woking College
January 1, 2019 - January 1, 2021
A-Level 3D Design at Woking College
January 1, 2019 - January 1, 2021
GCSEs at Woking High School
January 1, 2014 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education