3D animator with 6 years of hands-on experience creating engaging, high-quality animations and designs for both corporate and entertainment industries. Authorized to work in the US and Canada, with a strong background in game animation pipelines, Unreal Engine integration, and character acting and motion. Collaborates with directors and cross-functional teams to iterate on feedback, troubleshoot technical/artistic issues, and deliver polished in-game and real-time animations.

Lexie Began

3D animator with 6 years of hands-on experience creating engaging, high-quality animations and designs for both corporate and entertainment industries. Authorized to work in the US and Canada, with a strong background in game animation pipelines, Unreal Engine integration, and character acting and motion. Collaborates with directors and cross-functional teams to iterate on feedback, troubleshoot technical/artistic issues, and deliver polished in-game and real-time animations.

Available to hire

3D animator with 6 years of hands-on experience creating engaging, high-quality animations and designs for both corporate and entertainment industries. Authorized to work in the US and Canada, with a strong background in game animation pipelines, Unreal Engine integration, and character acting and motion.

Collaborates with directors and cross-functional teams to iterate on feedback, troubleshoot technical/artistic issues, and deliver polished in-game and real-time animations.

See more

Language

English
Fluent

Work Experience

Gameplay Animator at Graviton Games
August 18, 2024 - Present
Applied knowledge of body mechanics, game animation pipelines, and animation integration to complete quality work. Iterated with the director to address feedback and improve animations. Worked collaboratively with other creative and technical team members to come up with the best solution for final animations. Imported finalized animations for use in Unreal Engine. Troubleshot technical and artistic issues to achieve the best possible in-game animations.
Lead 3D Character Animator at Spyence Inc.
August 30, 2020 - December 29, 2025
Created engaging and entertaining animations integrated with live-action footage. Iterated with the director to address feedback and improve animations. Storyboarded and implemented direction while also recommending creative polish to elevate character acting. Collaborated to solve both creative and technical issues as they arose.
Animation Intern at SuperGenius Studios
May 28, 2015 - July 28, 2015
Created cycling and acting animation, working with animation layers, lighting, and rendering methods. Learned an animation pipeline for video games. Participated in regular feedback and critique sessions with supervision focused on locomotion, body mechanics, acting, and rendering.

Education

Bachelors Of Cinema Media Communication and Animation at George Fox University
August 22, 2016 - May 14, 2016
Graduated Magna Cum Laude. Part of the interview team for a new Animation Professor position. Grew the Animation program to double the size, resulting in the program being more robust for students today.
Animation Mentorship at Rusty Animators School
January 1, 2025 - August 15, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education