I'm a seasoned design leader with 8+ years of experience architecting and owning F2P systems, game progression, and complex economies for large-scale titles (MMO/4X/Strategy). I specialize in live operations, progression modeling, and translating KPI targets into scalable features that engage millions of players. I also have 2+ years of design leadership experience guiding creative teams and managing content pipelines across multiple platforms. Over the years, I've led cross-functional teams, built and refined long-term content strategies, and collaborated closely with Product Managers and Analysts to drive engagement, monetization, and retention. I enjoy turning data-driven insights into creative design decisions, creating systems that empower players and sustain vibrant live games.

Linto Vattoly

I'm a seasoned design leader with 8+ years of experience architecting and owning F2P systems, game progression, and complex economies for large-scale titles (MMO/4X/Strategy). I specialize in live operations, progression modeling, and translating KPI targets into scalable features that engage millions of players. I also have 2+ years of design leadership experience guiding creative teams and managing content pipelines across multiple platforms. Over the years, I've led cross-functional teams, built and refined long-term content strategies, and collaborated closely with Product Managers and Analysts to drive engagement, monetization, and retention. I enjoy turning data-driven insights into creative design decisions, creating systems that empower players and sustain vibrant live games.

Available to hire

I’m a seasoned design leader with 8+ years of experience architecting and owning F2P systems, game progression, and complex economies for large-scale titles (MMO/4X/Strategy). I specialize in live operations, progression modeling, and translating KPI targets into scalable features that engage millions of players. I also have 2+ years of design leadership experience guiding creative teams and managing content pipelines across multiple platforms.

Over the years, I’ve led cross-functional teams, built and refined long-term content strategies, and collaborated closely with Product Managers and Analysts to drive engagement, monetization, and retention. I enjoy turning data-driven insights into creative design decisions, creating systems that empower players and sustain vibrant live games.

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Language

English
Fluent
Malayalam
Fluent

Work Experience

Game Designer at G&G Innovations
December 1, 2024 - September 23, 2025
Conceptualized and designed interactive features and UX flows for real-time 3D simulations and AR/VR environments, focusing on web and mobile-based projects. Led a cross-functional team across design and development, collaborating with project owners to refine creative goals and ensure seamless project execution. Provided regular progress updates and integrated user feedback through iterative design to refine gameplay and user experience.
Game Designer at iBloxx Studios DMCC
November 1, 2023 - September 23, 2025
Created and maintained comprehensive Game Design Documents (GDDs). Designed intricate level progression and economy systems, refining gameplay loops to enhance user retention and engagement.
Video Effects Artist at Ezishya Learning App
July 1, 2022 - September 23, 2025
Produced animated and interactive content for educational, gamified platforms. Collaborated with development teams to create immersive visuals, motion graphics, and props for mobile applications.
Production Design Manager at Anna Packaging
September 1, 2020 - September 23, 2025
Produced innovative 3D visual mockups and promotional assets to improve product appeal.
Game Designer at G&G Innovations
December 1, 2024 - September 23, 2025
Conceptualized and designed interactive features and UX flows for real-time 3D simulations and AR/VR environments; led cross-functional design and development teams; collaborated with project owners to refine goals and ensure seamless project execution; provided regular progress updates and iterated designs based on user feedback to refine gameplay and user experience.
Game Designer at iBloxx Studios DMCC
November 1, 2023 - September 23, 2025
Created and maintained comprehensive Game Design Documents; designed intricate level progression and economy systems to enhance user retention and engagement.
Video Effects Artist at Ezishya Learning App
July 1, 2022 - September 23, 2025
Produced animated and interactive content for educational, gamified platforms; collaborated with development teams to create immersive visuals, motion graphics, and props for mobile applications.
Production Design Manager at Anna Packaging
September 1, 2020 - September 23, 2025
Produced innovative 3D visual mockups and promotional assets to improve product appeal.
Game Designer at G&G Innovations
December 1, 2024 - September 23, 2025
Conceptualized and designed interactive features and UX flows for real-time 3D simulations and AR/VR environments, focusing on web and mobile-based projects. Led a cross-functional team across design and development, collaborating with project owners to refine creative goals and ensure seamless project execution. Provided regular progress updates and integrated user feedback through iterative design to refine gameplay and user experience.
Game Designer at iBloxx Studios D M C C
November 1, 2023 - September 23, 2025
Created and maintained comprehensive Game Design Documents (GDDs). Designed intricate level progression and economy systems, refining gameplay loops to enhance user retention and engagement.
Video Effects Artist at Ezishya Learning App
July 1, 2022 - September 23, 2025
Produced animated and interactive content for educational, gamified platforms. Collaborated with development teams to create immersive visuals, motion graphics, and props for mobile applications.
Production Designer at Anna Packaging
September 1, 2020 - September 23, 2025
Produced innovative 3D visual mockups and promotional assets to improve product appeal.
Senior Game Designer & Metaverse Architect at G&G Innovations
July 1, 2023 - November 12, 2025
Led the design and balancing of the core progression loop and complex economy for a major F2P initiative; guided junior designers through feature development; architected systems to provide meaningful player agency and scalable long-term investment; collaborated with Product Managers and Analysts to translate KPI targets into executable features; developed detailed progression models and resource consumption forecasts; established design standards and review processes for content releases to ensure live-ops health and extensibility.
Game Developer & Technical Artist Lead at Ibloxx Studio
November 1, 2023 - November 1, 2023
Managed the full content pipeline, coordinating asset deployment and ensuring technical feasibility of new features; developed functional prototypes (Unity/Unreal Blueprints) for internal review; evaluated feature performance using internal data and player feedback to guide iterations; streamlined sprint planning and feedback loops across Art, Design, and Engineering; oversaw the technical integration of level content and assets for consistent performance.
3D Artist & Animator, VFX at Ezishya Virtual Learning App
September 1, 2021 - September 1, 2021
Created and optimized 3D assets, environments, and VFX within strict performance budgets; developed and implemented complex 2D/3D animations to clearly convey educational concepts; collaborated with technical teams to ensure seamless asset integration and troubleshoot pipeline issues.
Game Artist at Reethis Digital Media
April 1, 2020 - April 1, 2020
Specialized in high-quality 3D modeling and cinematic lighting; collaborated with Level Design to ensure asset fidelity and performance across large environments; managed asset production schedules for environment kits and props; applied texture mapping and materials to achieve high-fidelity visuals.
Production Video Specialist at Anna Packaging
September 1, 2017 - September 1, 2017
Applied 3D modeling and animation to create compelling product visualization videos; directed the visual execution of marketing campaigns and managed all aspects of video post-production including editing, sound mixing, and final export quality control.

Education

Post Graduate Diploma in Game Art & Designing at ICAT Design & Media College, Bangalore
January 1, 2016 - January 1, 2017
Bachelor of Computer Applications (BCA) at William Carey University, Meghalaya
January 1, 2013 - January 1, 2015
Post Graduate Diploma in Game Art & Designing at ICAT Design & Media College, Bangalore
January 1, 2016 - January 1, 2017
Bachelor of Computer Applications (BCA) at William Carey University, Meghalaya
January 1, 2013 - January 1, 2015
Post Graduate Diploma in Game Art & Designing at ICAT Design & Media College, Bangalore
January 1, 2016 - January 1, 2017
Bachelor of Computer Applications (BCA) at William Carey University, Meghalaya
January 1, 2013 - January 1, 2015
Post Graduate Diploma in Game Art & Designing at ICAT Design & Media College, Bangalore
January 1, 2016 - January 1, 2017
Bachelor of Computer Applications (BCA) at William Carey University, Meghalaya
January 1, 2013 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services