Linus Josefsson

Available to hire

I’m a sound designer and audio engineer based in Sweden, focused on creating immersive and expressive sound for games, animation, and visual storytelling.

About

I’m a sound designer and audio engineer based in Sweden, focused on creating immersive and expressive sound for games, animation, and visual storytelling. I enjoy building detailed soundscapes that enhance emotion, timing, and impact.

I’m especially interested in projects that blend sound with music and narrative. I have experience working with industry-standard tools like FMOD, DAWs, and video editing software, and I’m comfortable collaborating in remote teams.

  • Joined May 2026

Skills· 2

Languages

  • SwedishFluent
  • EnglishFluent

Industry experience

  • Manufacturing
  • Professional Services
  • Other
  • Media & Entertainment
  • Software & Internet
  • Education

Projects · 2

Helloo, for this 3 day project, I redesigned the engine audio for a Star Citizen cinematic with a strong focus on creating a dynamic and believable sci-fi propulsion system. The engine was built from scratch using three separate synthesized layers in Vital (low, mid, and high frequencies), each serving a distinct purpose within the overall sound. To make the engine feel more alive and responsive, I automated panning, volume, and subtle pitch changes to follow the spacecraft's movement throughout the cinematic. Additional impact and weight were achieved by layering low-frequency explosions into the engine, while recordings of real jet aircraft were used to create convincing whooshes and movement during fly-bys. To enhance the sense of scale and mechanical complexity, I incorporated high-frequency mechanical room recordings, metal rattles, and structural movement sounds. A subtle atmospheric pad was also placed beneath the mix to add depth and reinforce the sci-fi setting without distracting from the engine itself. Throughout the project, I used processing such as distortion and saturation to add grit, texture, and character to the engine, with the primary goal of avoiding a static sound and creating a more engaging, evolving soundscape that responds naturally to the visuals. LinkedIn: linusjosefsson01/ Mail me for work: https://www.twine.net/signin

  • Audio Mixer
  • Sound Designer

Full cinematic sound redesign with focus on impact, timing, and immersion. This project is a full sound redesign of a scene from Star Wars: Revenge of the Sith, specifically when Order 66 is executed. I focused on enhancing the emotional impact, action, and overall immersion through custom sound design. I rebuilt the entire audio from the ground up: impacts, movement, ambience, and cinematic transitions. Special attention was given to timing and layering to match the intensity and rhythm of the scene, ensuring every sound supports the visuals and storytelling. sounddesign audio film cinematic starwars soundredesign gameaudio

  • Audio Engineer
  • Game Developer
  • Sound Designer

Work experience

Assembly Operator · Svenska FönsterMar 2021 – Jun 2023 · 2 yrs 4 mos

Quality control and visual inspection of finished products. Team collaboration to meet daily production targets. Production line work with a focus on quality, precision, and efficiency.

Production Worker · Metallprodukter ABJun 2019 – Aug 2019 · 3 mos

Worked in a structured production environment with a strong focus on order and precision. Responsible for correct handling and placement of components within the production flow.

Education

Game Development – Sound Design (DP) · University of Skövde2023 – 2026

Hire Linus Josefsson today

Post a job and invite Linus, or contact them directly. No hidden commission.

Post a job