I’m a sound designer and audio engineer based in Sweden, focused on creating immersive and expressive sound for games, animation, and visual storytelling. I enjoy building detailed soundscapes that enhance emotion, timing, and impact. I’m especially interested in projects that blend sound with music and narrative. I have experience working with industry-standard tools like FMOD, DAWs, and video editing software, and I’m comfortable collaborating in remote teams.

Linus Josefsson

I’m a sound designer and audio engineer based in Sweden, focused on creating immersive and expressive sound for games, animation, and visual storytelling. I enjoy building detailed soundscapes that enhance emotion, timing, and impact. I’m especially interested in projects that blend sound with music and narrative. I have experience working with industry-standard tools like FMOD, DAWs, and video editing software, and I’m comfortable collaborating in remote teams.

Available to hire

I’m a sound designer and audio engineer based in Sweden, focused on creating immersive and expressive sound for games, animation, and visual storytelling. I enjoy building detailed soundscapes that enhance emotion, timing, and impact.

I’m especially interested in projects that blend sound with music and narrative. I have experience working with industry-standard tools like FMOD, DAWs, and video editing software, and I’m comfortable collaborating in remote teams.

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Experience Level

Intermediate
Intermediate

Language

Swedish
Fluent
English
Fluent

Work Experience

Production Worker at Metallprodukter AB
June 1, 2019 - August 31, 2019
Worked in a structured production environment with a strong focus on order and precision. Responsible for correct handling and placement of components within the production flow.
Assembly Operator at Svenska Fönster
March 1, 2021 - June 1, 2023
Quality control and visual inspection of finished products. Team collaboration to meet daily production targets. Production line work with a focus on quality, precision, and efficiency.

Education

Game Development – Sound Design (DP) at University of Skövde
August 20, 2023 - June 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Professional Services, Other, Media & Entertainment, Software & Internet, Education
    uniE608 Star Wars: Revenge of the Sith – Sound Redesign
    Full cinematic sound redesign with focus on impact, timing, and immersion. This project is a full sound redesign of a scene from Star Wars: Revenge of the Sith, specifically when Order 66 is executed. I focused on enhancing the emotional impact, action, and overall immersion through custom sound design. I rebuilt the entire audio from the ground up: impacts, movement, ambience, and cinematic transitions. Special attention was given to timing and layering to match the intensity and rhythm of the scene, ensuring every sound supports the visuals and storytelling. sounddesign audio film cinematic starwars soundredesign gameaudio