Available to hire
Senior 3D Character Artist specializing in high-fidelity character sculpting, advanced anatomical execution, and highly optimized Unreal Engine 5 art pipelines. I build cinematic-quality hero assets while bridging artistic direction with strict in-engine performance constraints.
I also establish scalable MetaHuman workflows and modular systems that remove manual re-skinning bottlenecks and protect multiplayer performance budgets, while leading art reviews, QA, and mentorship to keep quality and topology at a consistently high level.
Experience Level
Language
English
Advanced
Albanian
Fluent
Work Experience
Senior 3D Artist at Project: Space Guys
January 1, 2025 - PresentLed the technical 3D art direction for an upcoming third-person arcade shooter in active development. Built and maintained the complete UE5 art pipeline from concept to Perforce integration, defining the project’s core visual language. Served as the final gatekeeper for visual assets, executing rigorous technical reviews to ensure flawless in-game execution.
Senior 3D Character Artist at Voodoo Cinematics
January 1, 2025 - PresentDirected the 3D art production pipeline for high-end co-development projects, setting the visual quality bar and ensuring all deliverables meet strict UE5 performance metrics. Oversaw custom MetaHuman workflows, integrating raw 3D photogrammetry scans and using conform techniques for pipeline-ready character deployment. Authored high-fidelity hero assets to define internal quality standards. Led daily art reviews and provided technical/aesthetic feedback to ensure clean topology, optimized UVs, and accurate PBR calibration.
Senior 3D Character & Technical Artist at Beast Burst Entertainment
September 1, 2022 - December 31, 2024Sculpted and fully realized complex 3D characters and creatures in alignment with visual direction and anatomical requirements. Served as core technical artist, verifying sculpted assets had flawless topology, precise UV mapping, and optimized material IDs. Mentored incoming 3D artists, onboarding them into the studio’s technical pipeline and enforcing quality control standards.
Independent 3D Character Artist (Freelance)
January 1, 2016 - August 31, 2022Delivered full-cycle 3D character and creature production for independent studios and contract clients, including high-resolution sculpting, retopology, high-to-low baking, and PBR texturing for game-ready character models.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Pristina today.