Hi! I’m Enzo Mendes B. de Souza, a 3D Animator based in Rio de Janeiro, Brazil, with 5 years of experience and a strong focus on character and environment animation. I use Blender to create clean, expressive motion for game and interactive projects, paying close attention to timing, spacing, and the overall visual storytelling. I’ve worked in both independent freelance projects and professional corporate settings (including 2 years of NDA corporate work), refining my workflow with keyframe animation and NLA systems. My goal is always the same: deliver high-quality animations with smooth transitions, solid animation principles, and results that integrate well with production pipelines.

Enzo Mendes Braz de Souza

Hi! I’m Enzo Mendes B. de Souza, a 3D Animator based in Rio de Janeiro, Brazil, with 5 years of experience and a strong focus on character and environment animation. I use Blender to create clean, expressive motion for game and interactive projects, paying close attention to timing, spacing, and the overall visual storytelling. I’ve worked in both independent freelance projects and professional corporate settings (including 2 years of NDA corporate work), refining my workflow with keyframe animation and NLA systems. My goal is always the same: deliver high-quality animations with smooth transitions, solid animation principles, and results that integrate well with production pipelines.

Available to hire

Hi! I’m Enzo Mendes B. de Souza, a 3D Animator based in Rio de Janeiro, Brazil, with 5 years of experience and a strong focus on character and environment animation. I use Blender to create clean, expressive motion for game and interactive projects, paying close attention to timing, spacing, and the overall visual storytelling.

I’ve worked in both independent freelance projects and professional corporate settings (including 2 years of NDA corporate work), refining my workflow with keyframe animation and NLA systems. My goal is always the same: deliver high-quality animations with smooth transitions, solid animation principles, and results that integrate well with production pipelines.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced

Work Experience

3D Animator - Company under NDA at Company under NDA
January 1, 2024 - January 1, 2026
Created character and environment animations for professional projects using Blender and NLA workflows. Produced animations aligned with project requirements and deadlines, and collaborated with artists and developers to integrate animations into production. Refined motion, timing, and transitions to achieve high-quality visual results for game/interactive contexts.
3D Animator (Character and Environment Animation)
January 1, 2024 - January 1, 2026
Created character and environment animations for professional projects. Worked extensively with Blender and NLA animation workflows. Produced animations according to project requirements and deadlines, collaborating with artists and developers to integrate animations into projects. Refined motion, timing, and transitions to achieve high-quality results.
3D Animator
January 1, 2024 - January 1, 2026
Created character and environment animations for professional projects. Worked extensively with Blender and NLA animation workflows to produce animations aligned with project requirements and deadlines. Collaborated with artists and developers to integrate animations into projects, refining motion, timing, and transitions to achieve high-quality results for games and interactive contexts.
3D Animator at Company under NDA
January 1, 2024 - January 1, 2026
Created character and environment animations for professional projects. Worked extensively with Blender and NLA animation workflows. Produced animations according to project requirements and deadlines. Collaborated with artists and developers to integrate animations into projects. Refined motion, timing, and transitions to achieve high-quality results. Adapted to feedback and creative direction.
3D Animator - Independent / Freelance Projects at Independent / Freelance
January 1, 2021 - December 31, 2023
Developed character and scene animations for independent creative projects, applying animation principles to achieve realism and fluidity. Created looping animations and expressive movements, with a strong focus on improving quality, consistency, and motion appeal.
3D Animator (Freelance/Independent)
January 1, 2021 - January 1, 2023
Developed animations for independent and creative projects. Applied animation principles to characters and scenes, creating looping animations and expressive movements. Focused on improving quality, realism, and fluidity of motion.
3D Animator
January 1, 2021 - January 1, 2023
Developed animations for independent and creative projects, applying animation principles to characters and scenes. Created looping animations and expressive movements with an emphasis on improving quality, realism, and fluidity of motion.
3D Animator at Independent / Freelance
January 1, 2021 - January 1, 2023
Developed animations for independent and creative projects, applying animation principles to characters and scenes. Created looping animations and expressive movements, focusing on improving quality, realism, and fluidity of motion. Worked across different styles and project demands.
3D Animator at Independent / Freelance Projects
January 1, 2021 - January 1, 2023
Developed animations for independent and creative projects. Applied animation principles to characters and scenes. Created looping animations and expressive movements. Focused on improving quality, realism, and fluidity of motion. Worked with different styles and project demands.

Education

at Faculdade Méliès
January 1, 2024 - January 1, 2026
at Faculdade Méliès
January 1, 2024 - January 1, 2026
at Faculdade Méliès
January 1, 2024 - January 1, 2026
at Faculdade Méliès
January 11, 2030 - September 17, 2026

Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services