Hello! My name is Logan Allen. I am a 3D artist and game developer specializing in real-time rendering, environment and prop art, and PBR materials. With about ten years of experience in 3D software and six years of experience with Unreal Engine, I am a skilled generalist with skills in many areas, ranging from modeling and sculpting to animation and lighting.

Logan Allen

Hello! My name is Logan Allen. I am a 3D artist and game developer specializing in real-time rendering, environment and prop art, and PBR materials. With about ten years of experience in 3D software and six years of experience with Unreal Engine, I am a skilled generalist with skills in many areas, ranging from modeling and sculpting to animation and lighting.

Available to hire

Hello! My name is Logan Allen. I am a 3D artist and game developer specializing in real-time rendering, environment and prop art, and PBR materials. With about ten years of experience in 3D software and six years of experience with Unreal Engine, I am a skilled generalist with skills in many areas, ranging from modeling and sculpting to animation and lighting.

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Work Experience

Environment and Asset Artist (Independent Contract) at OVR Technology
June 20, 2025 - July 20, 2025
Assisted with creating a Minecraft mod showcase illustrating the technical features of OVR's product; built detailed in-world levels to capture mood and narrative; created 2D pixel art assets indicating unique scents associated with the device.
Environment Art Intern at Emergent Media Center
May 20, 2024 - April 20, 2025
Created realistic natural environments in Unreal Engine using original assets, Quixel Megascans, Nanite, and RVT; produced abstract procedural visuals within UE; modeled foliage including trees and shrubs; collaborated with stakeholders to align visuals with a musical narrative from the Vermont Symphony Orchestra.
Director/Editor at Our Way Vermont
July 20, 2023 - Present
Directed and edited local art gallery showcases; organized community engagement events for local bands and vendors; produced marketing materials and social media assets using Adobe software to promote events.
Biomedical Engineering Lab Technician / Apprentice at University of Vermont Medical Center
June 20, 2018 - August 20, 2019
Designed medical devices using Blender and Microsoft 3D Scan; created digital face scans for custom-fitting oscillation masks; 3D-printed biomedical prototypes for forced oscillation testing of lung capacity.
Lead Artist / Character Artist & Animator at Burn Down Studios - Double Down
January 20, 2025 - May 20, 2025
Led a team of three artists; provided direction to maintain cohesive retro aesthetics; coordinated across disciplines; documented concepts and rigs; filled the role of character artist responsible for modeling, rigging, and animating characters.
Solo Environment/Prop Artist at Kings Chamber UE5 Game Environment
January 20, 2025 - April 20, 2025
Created Lord of the Rings-inspired modular room; modeled and textured furniture and props; authored modular floor textures in Substance Designer; implemented tileable shaders and staged real-time lighting and atmosphere to resemble concept art.
Solo Environment Art Project at Winter Fortress UE5 Game Environment
September 20, 2024 - December 20, 2024
Researched medieval European castle aesthetics; simplified large-scale exterior environment into a modular kit; produced tileable PBR materials; sculpted organic rock forms in ZBrush; staged real-time lighting and atmospheric effects.

Education

Bachelor of Science in Game Art at Champlain College
August 20, 2021 - May 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming