Available to hire
Hello! My name is Logan Allen. I am a 3D artist and game developer specializing in real-time rendering, environment and prop art, and PBR materials. With about ten years of experience in 3D software and six years of experience with Unreal Engine, I am a skilled generalist with skills in many areas, ranging from modeling and sculpting to animation and lighting.
Experience Level
Work Experience
Environment and Asset Artist (Independent Contract) at OVR Technology
June 20, 2025 - July 20, 2025Assisted with creating a Minecraft mod showcase illustrating the technical features of OVR's product; built detailed in-world levels to capture mood and narrative; created 2D pixel art assets indicating unique scents associated with the device.
Environment Art Intern at Emergent Media Center
May 20, 2024 - April 20, 2025Created realistic natural environments in Unreal Engine using original assets, Quixel Megascans, Nanite, and RVT; produced abstract procedural visuals within UE; modeled foliage including trees and shrubs; collaborated with stakeholders to align visuals with a musical narrative from the Vermont Symphony Orchestra.
Director/Editor at Our Way Vermont
July 20, 2023 - PresentDirected and edited local art gallery showcases; organized community engagement events for local bands and vendors; produced marketing materials and social media assets using Adobe software to promote events.
Biomedical Engineering Lab Technician / Apprentice at University of Vermont Medical Center
June 20, 2018 - August 20, 2019Designed medical devices using Blender and Microsoft 3D Scan; created digital face scans for custom-fitting oscillation masks; 3D-printed biomedical prototypes for forced oscillation testing of lung capacity.
Lead Artist / Character Artist & Animator at Burn Down Studios - Double Down
January 20, 2025 - May 20, 2025Led a team of three artists; provided direction to maintain cohesive retro aesthetics; coordinated across disciplines; documented concepts and rigs; filled the role of character artist responsible for modeling, rigging, and animating characters.
Solo Environment/Prop Artist at Kings Chamber UE5 Game Environment
January 20, 2025 - April 20, 2025Created Lord of the Rings-inspired modular room; modeled and textured furniture and props; authored modular floor textures in Substance Designer; implemented tileable shaders and staged real-time lighting and atmosphere to resemble concept art.
Solo Environment Art Project at Winter Fortress UE5 Game Environment
September 20, 2024 - December 20, 2024Researched medieval European castle aesthetics; simplified large-scale exterior environment into a modular kit; produced tileable PBR materials; sculpted organic rock forms in ZBrush; staged real-time lighting and atmospheric effects.
Education
Bachelor of Science in Game Art at Champlain College
August 20, 2021 - May 20, 2025Qualifications
Industry Experience
Media & Entertainment, Gaming
Experience Level
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