Logan Diebold
My name is Logan Diebold, and I'm a gameplay systems and level designer.
About
My name is Logan Diebold, and I’m a gameplay systems and level designer. I’ve worked as a designer professionally for 3 years under Digital Dreams Entertainment on the game Mutant Football League 2-- designing multiple minigames, unique levels filled with hazards to avoid, and meta-progression systems to earn the player new characters and upgrades through gameplay. While I haven’t designed one yet, I’m an avid board game player, and have been looking for the opportunity to create one myself. I also have a digital art background, and enjoy designing UI and concept art both for both design documents and for use in finalized assets, so I’d have no issue crafting the visuals for a board game. I’m eager for the opportunity to realize your vision for a positive board game experience, and appreciate your time and consideration
- 5 years' experience
- Joined March 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Education
- Software & Internet
- Media & Entertainment
- Professional Services
Work experience· 18 roles
Taught core principles of game design to ages 10 to 17 through lectures and demos. Instructed how to apply multiple coding languages (Python, C++, and Unreal Blueprints) to implement game mechanics. Aided students in the conceptual development of their final projects and the design’s implementation via code.
Produced design docs for 2 halftime-show minigames; collaborated with developers to guide implementation. Outlined and fine-tuned game economy and meta-progression systems rewarding objective completion. Arranged deadly field hazards across 17 levels to create dynamic arenas with unique identities and playstyles. Continuously adjusted stats and rankings of playable characters to improve balance.
Produced design docs for two halftime-show minigames and collaborated with developers to guide their implementation. Outlined and fine-tuned the game economy and meta-progression system, rewarding players for completing objectives. Arranged deadly field hazards across 17 levels to create dynamic arenas with unique identities and playstyles. Continuously adjusted playable character stats and rankings to improve balance.
Education· 8
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