My name is Logan Diebold, and I'm a gameplay systems and level designer. I've worked as a designer professionally for 3 years under Digital Dreams Entertainment on the game Mutant Football League 2-- designing multiple minigames, unique levels filled with hazards to avoid, and meta-progression systems to earn the player new characters and upgrades through gameplay. While I haven't designed one yet, I'm an avid board game player, and have been looking for the opportunity to create one myself. I also have a digital art background, and enjoy designing UI and concept art both for both design documents and for use in finalized assets, so I'd have no issue crafting the visuals for a board game. I'm eager for the opportunity to realize your vision for a positive board game experience, and appreciate your time and consideration

Logan Diebold

My name is Logan Diebold, and I'm a gameplay systems and level designer. I've worked as a designer professionally for 3 years under Digital Dreams Entertainment on the game Mutant Football League 2-- designing multiple minigames, unique levels filled with hazards to avoid, and meta-progression systems to earn the player new characters and upgrades through gameplay. While I haven't designed one yet, I'm an avid board game player, and have been looking for the opportunity to create one myself. I also have a digital art background, and enjoy designing UI and concept art both for both design documents and for use in finalized assets, so I'd have no issue crafting the visuals for a board game. I'm eager for the opportunity to realize your vision for a positive board game experience, and appreciate your time and consideration

Available to hire

My name is Logan Diebold, and I’m a gameplay systems and level designer. I’ve worked as a designer professionally for 3 years under Digital Dreams Entertainment on the game Mutant Football League 2-- designing multiple minigames, unique levels filled with hazards to avoid, and meta-progression systems to earn the player new characters and upgrades through gameplay. While I haven’t designed one yet, I’m an avid board game player, and have been looking for the opportunity to create one myself. I also have a digital art background, and enjoy designing UI and concept art both for both design documents and for use in finalized assets, so I’d have no issue crafting the visuals for a board game. I’m eager for the opportunity to realize your vision for a positive board game experience, and appreciate your time and consideration

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Language

English
Fluent

Work Experience

Gameplay & Level Designer at Digital Dreams Entertainment
July 1, 2023 - Present
Produced design docs for two halftime-show minigames and collaborated with developers to guide their implementation. Outlined and fine-tuned the game economy and meta-progression system, rewarding players for completing objectives. Arranged deadly field hazards across 17 levels to create dynamic arenas with unique identities and playstyles. Continuously adjusted playable character stats and rankings to improve balance.
Game Development Instructor at ID Tech
June 1, 2025 - September 1, 2025
Taught core principles of game design to ages 10 to 17 through lectures and demos. Instructed how to apply multiple coding languages (Python, C++, and Unreal Blueprints) to implement game mechanics. Aided students in the conceptual development of their final projects and the design’s implementation via code.
Student/Team Lead - Cell Tour at Texas A&M University (Professor Asha Rao)
January 1, 2023 - May 1, 2023
Prototyped and whiteboxed a biological-cell VR learning environment. Project management of a 4-person team to organize responsibilities and meet deadlines. Researched Cell Biology to develop accurate mechanical representations of their roles. Publication of the educational game and research paper in IEEE Xplore.
Marketing Team-Lead at Chillennium, Texas A&M Game Jam
July 1, 2021 - March 1, 2022
Led a team of 4 to produce multiple advertisements, branding, and award announcement videos. Conceptualized the post-jam award ceremony, a first for Chillennium that is still upheld.
Gameplay & Level Designer at Digital Dreams Entertainment (Mutant Football League 2)
July 1, 2023 - Present
Produced design docs for 2 halftime-show minigames; collaborated with developers to guide implementation. Outlined and fine-tuned game economy and meta-progression systems rewarding objective completion. Arranged deadly field hazards across 17 levels to create dynamic arenas with unique identities and playstyles. Continuously adjusted stats and rankings of playable characters to improve balance.
Prototyping Lead / Research Assistant at Cell Tour (IEEE Xplore)
January 1, 2023 - May 1, 2022
Prototyped and whiteboxed a biological-cell VR learning environment; managed a 4-person team to organize responsibilities and meet deadlines. Researched Cell Biology to develop accurate mechanical representations of cellular roles.
Marketing Team Lead at Chillennium, Texas A&M Game Jam
July 1, 2021 - March 1, 2022
Led a team of 4 to produce multiple advertisements, branding, and award announcement videos. Conceptualized the post-jam award ceremony, a first for Chillennium still upheld since.
Team Lead / Designer at Blood Blitz (College Project)
January 1, 2023 - May 1, 2023
Sketched, whiteboxed, and set-dressed 2 levels of a frenetic 2D action platformer; conceptualized and implemented 3 enemy AI to challenge the player with bullet-hell style projectiles; developed movement and attack mechanics to encourage aggressive play.
Designer / Project Lead at Grimblight (College Project)
January 1, 2022 - May 1, 2022
Sketched, whiteboxed open-world map encouraging exploration via resource collection; conceptualized 3 spells for resource gathering and boss encounters; created clues that lead to an alternate ending.
Designer / Project Lead at Day for Mia (College Project)
July 1, 2021 - August 1, 2023
Conceptualized and implemented movement mechanics simulating mobile disability to induce empathy; whiteboxed and set-dressed multi-story map; designed AI NPCs representing inconsiderate bystanders to hinder the player.
Project Lead - Cell Tour at Cell Tour (Educational Game & IEEE Xplore Paper)
January 1, 2023 - May 1, 2023
Prototyped and whiteboxed a biological-cell VR learning environment; managed a 4-person team to organize responsibilities and deadlines. Researched Cell Biology to develop accurate mechanical representations of cellular roles.
Gameplay Designer (Blood Blitz) – College Project at Blood Blitz – College Project
January 1, 2023 - May 1, 2023
Sketched, whiteboxed, and set-dressed 2 levels of a frenetic 2D action platformer; conceptualized and implemented 3 enemy AI; implemented movement and attack mechanics to encourage aggressive play.
Open-World Game Designer (Grimblight) – College Project at Grimblight – College Project
January 1, 2022 - May 1, 2022
Sketched, whiteboxed, and set-dressed an open-world map focused on exploration via resource collection; conceptualized and implemented 3 spells and clues for alternate endings.
Game Designer (Day for Mia) – College Project at Day for Mia – College Project
July 1, 2021 - August 31, 2023
Conceptualized and implemented movement mechanics simulating mobile-disability to induce empathy; whiteboxed and set-dressed a multi-story map with challenging accessibility; designed AI NPCs simulating bystanders to hinder the player.
Project Lead at Texas A&M University / Professor Asha Rao
January 1, 2023 - May 1, 2022
Prototyped, and whiteboxed a biological-cell environment to create an engaging VR learning experience. Project Management of a 4-person team to organize responsibilities and meet deadlines. Researched Cell Biology to develop accurate mechanical representations of their roles.
Blood Blitz - College Project at Blood Blitz (College Project)
January 1, 2023 - May 1, 2023
Sketched, Whiteboxed, and Setdressed 2 Levels of a frenetic 2D action platformer. Conceptualized and Implemented 3 enemy AI to challenge the player with bullet-hell style projectiles. Conceptualized and Implemented movement + attack mechanics to encourage aggressive play.
Grimblight - College Project at Grimblight (College Project)
January 1, 2022 - May 1, 2022
Sketched, Whiteboxed, and Setdressed open-world Map that encourages exploration via resource collection. Conceptualized and Implemented 3 spells, used to collect resources and survive boss encounters. Conceptualized and Implemented clues that the player must find, then investigate for an alternate ending.
Day for Mia - College Project at Day for Mia (College Project)
July 1, 2021 - August 1, 2023
Conceptualized and implemented movement mechanics simulating mobile-disability to induce empathy. Whiteboxed, and Setdressed multi-story map lacking disability accommodations to create meaningful challenge. Conceptualized and Implemented AI NPCs simulating inconsiderate/ignorant bystanders to hinder the player.

Education

Bachelor of Science, Visualization- Game Design Track at Texas A&M University
January 1, 2022 - March 6, 2026
Master of Science, Visualization- Game Design Track at Texas A&M University
January 1, 2024 - March 6, 2026
B.S. in Visualization- Game Design Track at Texas A&M University
January 1, 2022 - March 6, 2026
M.S. in Visualization- Game Design Track at Texas A&M University
January 1, 2024 - March 6, 2026
B.S. in Visualization- Game Design Track at Texas A&M University
January 1, 2022 - January 1, 2024
M.S. in Visualization- Game Design Track at Texas A&M University
January 1, 2024 - March 6, 2026
B.S. at Texas A&M University
January 11, 2030 - January 1, 2022
M.S. at Texas A&M University
January 1, 2024 - March 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services