Here is a sample of my previous work!
- 3D Animator
Hello, I'm Vu Nguyen. I'm a 3D artist specializing in animation.
Hello, I’m Vu Nguyen. I’m a 3D artist specializing in animation.
Across 10 projects for Georgia Tech’s game development club, and dozens of personal projects, I have developed skills in 3D modeling, texturing, rigging, and animation.
Here is a sample of my previous work!
Led a team of 18 artists in creating an isometric hack n’ slash game in Godot 4. Guided team in creating 12 enemy creature models, rigs, and animations. Rigged and animated 3 player character models with a full set of attack, combo, and traversal animations.
Recording, polishing, and implementing Motion Capture animations in Motion Builder and Maya. Leading Creative Vision for Visuals and Animations by creating style guides and pipeline diagrams. Overseeing the technical implementation of character models, environment assets, and motion capture animation into Unreal Engine 5.
Led a team of 14 artists throughout the development of a desert-themed tower-defense game. Rigged and animated main character run cycle and attack using Blender’s Rigify plugin. Coordinated with design, programming, and tech art leads to establish requirements for the 3D assets for environments, towers, and enemies. Increased number of feature-complete assets by 30% in comparison to initial scope. Distributed tasks for 14 artists using Taiga and conducted weekly meetings to give feedback on 3D assets.
Post a job and invite Vu, or contact them directly. No hidden commission.