Multidisciplinary artist mainly focusing on 3D assets and environments

LorcanDuguey

Multidisciplinary artist mainly focusing on 3D assets and environments

Available to hire

Multidisciplinary artist mainly focusing on 3D assets and environments

Work Experience

Add your work experience history here.

Education

Bachelor of Arts : 3D Design, Modelmaking and Digital Art at IADT
May 5, 2014 - May 5, 2019
• Achieved First Class Honours Bachelor's degree within my course through creating and presenting the best work I possibly could. • Mainly focused on prop modeling and sculpting practically and digitally. • Working on team projects over series of months and adapting to any issues that presented themselves. • Adapted to working on tight deadlines while maintaining a high level of quality.
Certificate in Animation at Pulse College
February 2, 2020 - September 9, 2025
• Learned the process of character modeling with proper edge flow, rigging and animating them • Created multiple assets within Maya and textured within Substance Painter for various projects. • Became more comfortable presenting project ideas and inviting feedback. • Gained knowledge in Maya, Photoshop, Substance Painter, Adobe Animate and After Effects. • Learned to quickly adapt my work based on criticisms and feedback from lecturers and fellow students
3D Game Environment Design at Pulse College
September 1, 2020 - February 28, 2021
• Juggled multiple projects and tasks to ensure high quality and timely delivery. • Demonstrated self-reliance by meeting and exceeding workflow needs. • Became proficient in Unreal Engine. Maya, Substance painter, Marmoset Toolbag and After effects. • Competent using the particle/shader systems. • Learned to better optimize my assets within Maya and texturing within Substance • Painter. • Learned to compile all my assets and textures to implement into a game engine as well as how to tie a scene together with lighting.
Zbrush Digital Sculpting and Modeling Certificate at Institute of Art, Design and Technology (IADT)
January 1, 2022 - April 30, 2022
• Competent in Zbrush software using industry standard workflow. • Can model and sculpt organic and hard surface assets solely in Zbrush. • Maintained a strong work ethic throughout my course as to achieve and present the best work possible. • Engaged in feedback and criticism throughout all project's progression with other students. • Communicated with other students regarding deadlines and project milestones.
Pixotope Virtual Production Certificate at Institute of Art, Design and Technology (IADT)
November 1, 2023 - December 31, 2023
• As part of working with Orijinn Studios I had to use and take an exam on using Pixotope software. • Integrating and using Pixotope software within Unreal engine for Live Broadcasting. • Using the software for VR and AR live broadcasting Zbrush Digital Sculpting and Modeling Certificate, 01/2022 - 04/20

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other
    uniE621 Jungle Scene
    Concept Design 3D Environment 3D Modeling Sculpting Texturing Lighting Sound Design Rendering
    uniE621 WW1 Trench
    Concept Design 3D Environment 3D Modeling Sculpting Texturing Lighting Sound Design Animation Rendering
    uniE621 WIP-Backhouse of French Bakery
    Barn door asset created for my upcoming project
    uniE621 Scifi Lab
    Concept Design 3D Environment 3D Modeling Sculpting Texturing Lighting Sound Design Animation Rendering

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