Available to hire
Multidisciplinary artist mainly focusing on 3D assets and environments
Work Experience
Education
Bachelor of Arts : 3D Design, Modelmaking and Digital Art at IADT
May 5, 2014 - May 5, 2019• Achieved First Class Honours Bachelor's degree within my course through creating and
presenting the best work I possibly could.
• Mainly focused on prop modeling and sculpting practically and digitally.
• Working on team projects over series of months and adapting to any issues that
presented themselves.
• Adapted to working on tight deadlines while maintaining a high level of quality.
Certificate in Animation at Pulse College
February 2, 2020 - September 9, 2025• Learned the process of character modeling with proper edge flow, rigging and
animating them
• Created multiple assets within Maya and textured within Substance Painter for various
projects.
• Became more comfortable presenting project ideas and inviting feedback.
• Gained knowledge in Maya, Photoshop, Substance Painter, Adobe Animate and After
Effects.
• Learned to quickly adapt my work based on criticisms and feedback from lecturers
and fellow students
3D Game Environment Design at Pulse College
September 1, 2020 - February 28, 2021• Juggled multiple projects and tasks to ensure high quality and timely delivery.
• Demonstrated self-reliance by meeting and exceeding workflow needs.
• Became proficient in Unreal Engine. Maya, Substance painter, Marmoset Toolbag and
After effects.
• Competent using the particle/shader systems.
• Learned to better optimize my assets within Maya and texturing within Substance •
Painter.
• Learned to compile all my assets and textures to implement into a game engine as
well as how to tie a scene together with lighting.
Zbrush Digital Sculpting and Modeling Certificate at Institute of Art, Design and Technology (IADT)
January 1, 2022 - April 30, 2022• Competent in Zbrush software using industry standard workflow.
• Can model and sculpt organic and hard surface assets solely in Zbrush.
• Maintained a strong work ethic throughout my course as to achieve and present the
best work possible.
• Engaged in feedback and criticism throughout all project's progression with other
students.
• Communicated with other students regarding deadlines and project milestones.
Pixotope Virtual Production Certificate at Institute of Art, Design and Technology (IADT)
November 1, 2023 - December 31, 2023• As part of working with Orijinn Studios I had to use and take an exam on using Pixotope
software.
• Integrating and using Pixotope software within Unreal engine for Live Broadcasting.
• Using the software for VR and AR live broadcasting
Zbrush Digital Sculpting and Modeling Certificate, 01/2022 - 04/20
Qualifications
Industry Experience
Gaming, Media & Entertainment, Other
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