Available to hire
I’m Lorenzo Pusateri, a Gameplay Programmer specialized in Unreal Engine with experience in Unity. I focus on scalable, maintainable systems and immersive interaction design.
Over the past year I contributed to a first-person horror project, building AI, combat frameworks, physics-driven gameplay, UI, and multiplayer networking. I also released development tools on the Epic Store as a freelancer, and I value cross-disciplinary collaboration and polished gameplay implementation.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Italian
Fluent
Work Experience
Gameplay Programmer at Gamecrafters’ Collective
January 1, 2025 - PresentDeveloped immersive interaction systems for a first-person horror game using Unreal Engine 5. Implemented combat frameworks, AI behaviour, physics-driven gameplay, UI, and multiplayer networking. Designed modular, scalable gameplay architectures and reusable components. Collaborated with international teams in Agile workflow, providing technical feedback and system design input. Debugged, profiled, and optimized gameplay systems for performance and reliability.
Founder & Gameplay Programmer at Rain Drop Dead Interactive
January 1, 2023 - PresentDesigned core gameplay systems: combat, interaction, AI, audio, UI, and progression systems in Unreal and Unity. Built data-driven frameworks for weapons, abilities, and enemy archetypes configurable from the editor. Integrated Chaos Physics for destructible environments, throwable objects, and dynamic interactions. Managed full development cycle: prototyping, implementation, testing, optimization, and builds. Released freelance development tools on the Epic Store for Unreal Engine.
Gameplay Programmer at Gamecrafters' Collective
January 1, 2025 - PresentDeveloped immersive interaction systems for a first-person horror game using Unreal Engine 5. Implemented combat frameworks, AI behaviour, physics-driven gameplay, UI, and multiplayer networking. Designed modular, scalable gameplay architectures and reusable components. Collaborated with international teams in Agile workflow, providing technical feedback and system design input. Debugged, profiled, and optimized gameplay systems for performance and reliability.
Education
Master’s Degree in Theoretical Philosophy at University of Turin
January 1, 2019 - January 1, 2022Bachelor’s Degree in Arts and Media Studies (DAMS) at University of Turin
January 1, 2015 - January 1, 2018Software Developer Training Program (Certified) at Generation Italy – Intesa Sanpaolo
February 1, 2025 - May 1, 2025Software Developer Training Program (Certified) at Generation Italy – Intesa Sanpaolo
February 1, 2025 - May 1, 2025Master’s Degree in Theoretical Philosophy at University of Turin
January 1, 2019 - January 1, 2022Bachelor’s Degree in Arts and Media Studies (DAMS) at University of Turin
January 1, 2015 - January 1, 2018Qualifications
Software Developer Training Program (Certified)
February 1, 2025 - May 1, 2025Software Developer Training Program
January 11, 2030 - December 15, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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