I’m Lucas, an architect and 3D artist with 15+ years of experience turning complex briefs into immersive, photoreal digital assets and environments.

About

I’m Lucas, an architect and 3D artist with 15+ years of experience turning complex briefs into immersive, photoreal digital assets and environments. I specialize in high-end product CGI and photorealistic lifestyle rendering, as well as architecturally accurate interiors—bringing concepts to life with strong material fidelity, atmospheric lighting, and detail that supports real-world delivery.

I’ve worked across experiential design for major UK events and thematic activations, led large-scale event scenography in São Paulo, and produced high-volume e-commerce and retail visualizations for global brands. I enjoy collaborative, deadline-driven projects and also thrive independently—bridging creative vision with technical feasibility by converting visual outputs into executable documentation, ensuring everything aligns with construction constraints and commercial goals.

  • Joined July 2023

Languages

  • PortugueseFluent
  • EnglishAdvanced
  • Spanish; CastilianIntermediate
  • FrenchBeginner

Industry experience

  • Real Estate & Construction
  • Retail
  • Media & Entertainment
  • Professional Services
  • Education
  • Software & Internet
  • Computers & Electronics
  • Travel & Hospitality

Projects · 1

Portfolio focused on realistic architectural visualizations for global projects, including large-scale developments and interior design projects. Demonstrates full pipeline mastery (from modeling to post-production) and a strong emphasis on visual storytelling that connects people and spaces. portfolio architecturalvisualization archviz 3dartist photorealism

  • 3D Modeler
  • 3D Visualizer
  • Art Director
  • +1

Work experience· 33 roles

Senior 3D Experiential Designer · Visual Architects (Manchester, remote)Sep 2025 – Present · 1 yr 3 mos

Translate complex creative briefs into immersive physical realities for major events, festivals, and thematic brand activations. Manage the full CGI lifecycle to deliver high-fidelity “wow-factor” visual pitches with meticulous atmospheric lighting and accurate materials to secure stakeholder buy-in. Convert highly realistic renders into precise technical documentation to ensure each digital asset matches real-world physical constraints and project budgets, maintaining strict quality control from initial concept through fabrication and execution.

3D Set Designer · Visual ArchitectsSep 2025 – Present · 1 yr 3 mos

Lead conceptualization and development of immersive scenography for major events, festivals, and thematic bars. Collaborate with creative directors and installation teams to translate briefs from photorealistic 3D visuals to technical project documentation for on-site execution. Design and prepare detailed 3D models for printing and physical integration, focusing on atmospheric lighting and materiality to enhance narrative. Manage the full project lifecycle under tight deadlines, ensuring the creative vision aligns with technical feasibility across festivals, immersive bars, and large-scale events.

Senior 3D Designer · Norte MKT (São Paulo)Feb 2025 – Sep 2025 · 8 mos

Lead 3D design for large-scale sports events, creating immersive arenas, branded lounges, and experiential spaces that enhance audience engagement. Model event deliverables including trophies, medals, and promotional kits to maintain cohesive visual storytelling across touchpoints. Collaborate with creative and production teams to balance artistic vision with technical feasibility, delivering client-tailored, executable designs under tight deadlines; involved in 300+ annual events nationwide.

3D Lifestyle Rendering Artist · Tulfa, Chicago (remote)Feb 2025 – Aug 2025 · 7 mos
3D Generalist · Norte MKT, São PauloFeb 2025 – Present · 1 yr 10 mos
3D Generalist · Norte MKTFeb 2025 – Present · 1 yr 10 mos
3D Lifestyle Rendering Artist · TulfaFeb 2025 – Aug 2025 · 7 mos
3D Generalist · Norte MKTFeb 2025 – Present · 1 yr 10 mos

Education· 36

Technologist · ETEC Professor Basilides de Godoy2003 – 2004
Bachelor's Degree in Architecture and Urbanism · Centro Universitário Belas Artes de São Paulo2005 – 2009
AutoCAD Certificate · Centro Universitário Senac2006
Perspective – Introduction of 3DS Max for Architecture Certificate · MELIES | School of Cinema 3D and Animation2007

Certifications and awards· 21

AutoCAD Certificate2006
Perspective – Introduction of 3DS Max for Architecture Certificate2007
3D Animation Certificate2010
3D Animation Certificate2012

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