Hi, I’m Lucas Nelson, a Senior Designer who loves telling brand stories through motion and immersive design. I specialize in blending visuals, interaction, and narrative to create engaging experiences for both digital and real-world environments. Over the past years I’ve designed for Motive, Mythical Games, and Doc.Ai, collaborating with creative directors, marketers, engineers, and researchers to turn ideas into compelling campaigns, interfaces, and experiences that resonate with audiences.

Lucas Nelson

Hi, I’m Lucas Nelson, a Senior Designer who loves telling brand stories through motion and immersive design. I specialize in blending visuals, interaction, and narrative to create engaging experiences for both digital and real-world environments. Over the past years I’ve designed for Motive, Mythical Games, and Doc.Ai, collaborating with creative directors, marketers, engineers, and researchers to turn ideas into compelling campaigns, interfaces, and experiences that resonate with audiences.

Available to hire

Hi, I’m Lucas Nelson, a Senior Designer who loves telling brand stories through motion and immersive design. I specialize in blending visuals, interaction, and narrative to create engaging experiences for both digital and real-world environments.

Over the past years I’ve designed for Motive, Mythical Games, and Doc.Ai, collaborating with creative directors, marketers, engineers, and researchers to turn ideas into compelling campaigns, interfaces, and experiences that resonate with audiences.

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Work Experience

Senior Designer at Motive
April 1, 2024 - Present
Craft immersive brand experiences for a wide array of clients including Starry, Pepsi, Quaker, Lifewater, Dick's Sporting Goods and others. Using experience in visual storytelling and interactive design, I help create engaging digital and physical experiences.
Motion Designer at Mythical Games
January 1, 2021 - February 1, 2023
In my role, I crafted visually captivating marketing materials to enhance user engagement with our latest game releases. I collaborated closely with both the game's creative director and the marketing art director to conceive concepts, storyboards, and animations for diverse campaigns. My responsibilities also included working collaboratively with sound designers, 3D artists, and video editors to produce a continuous stream of brand activations and campaigns.
Visual & UX/UI Designer at Doc.Ai
April 1, 2020 - December 1, 2020
As a Visual/UI Designer at Doc.Ai, I collaborated closely with product managers, engineers, and researchers to create designs that defined our brand while meeting user needs. My responsibilities included designing and iterating on wireframes, prototypes, and final designs for web and mobile applications. I worked closely with the marketing team to revamp our website and produce recruitment videos for research studies. This role required proficiency in Figma, and the Adobe Creative Suite. I employed design thinking user-centered design methodologies.
Visual/UI Designer at Freelance
July 1, 2019 - April 1, 2020
As a Visual/UI Designer (Freelance), I collaborated with clients to create designs for web and mobile applications, including wireframes, prototypes, and final visuals. I worked with branding efforts, website revamps, and marketing materials, applying Figma and the Adobe Creative Suite and employing design thinking methodologies.

Education

BFA Visual Communication at The University of Kansas
January 11, 2030 - December 29, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods, Retail