I'm Lucas Ninard, a Unity developer focused on immersive experiences in virtual, augmented and mixed reality. I specialize in Unity (C#, shaders, production tools) and build multi-platform, interactive projects that blend creativity with solid technical execution. I thrive on collaborating with designers and cross-functional teams to deliver fluid, engaging prototypes and productions. My goal is to push the boundaries of VR/XR with robust tooling, scalable pipelines, and a user-centered approach to UI/UX and interactive storytelling. Check my linkedin for more information and project examples.

Lucas Ninard

I'm Lucas Ninard, a Unity developer focused on immersive experiences in virtual, augmented and mixed reality. I specialize in Unity (C#, shaders, production tools) and build multi-platform, interactive projects that blend creativity with solid technical execution. I thrive on collaborating with designers and cross-functional teams to deliver fluid, engaging prototypes and productions. My goal is to push the boundaries of VR/XR with robust tooling, scalable pipelines, and a user-centered approach to UI/UX and interactive storytelling. Check my linkedin for more information and project examples.

Available to hire

I’m Lucas Ninard, a Unity developer focused on immersive experiences in virtual, augmented and mixed reality. I specialize in Unity (C#, shaders, production tools) and build multi-platform, interactive projects that blend creativity with solid technical execution.

I thrive on collaborating with designers and cross-functional teams to deliver fluid, engaging prototypes and productions. My goal is to push the boundaries of VR/XR with robust tooling, scalable pipelines, and a user-centered approach to UI/UX and interactive storytelling.

Check my linkedin for more information and project examples.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
English
Advanced
Spanish; Castilian
Intermediate
Portuguese
Beginner

Work Experience

Unity Creator (Freelance) at RLTY-The Gate VR; Infusion Ltd; Bright; Zorba Productions-Moon Studio
December 1, 2023 - November 7, 2025
Freelance Unity tooling and production work including SDK tooling, sound generation from hand movements (XR Quest 3), fluid physics (ZibraLiquids), asset integration and optimization, 2D/3D creation (LowPoly modeling, 3D Scan, CAD), artist support (3D, Animation, Audio), responsive UI/UX animation and design, and multi-platform programming (Mobile, Standalone, WebGL, XR).
Unity Developer at RLTY (The Gate VR - Paris)
December 1, 2023 - December 1, 2023
Creation and implementation of an open metaverse, pivoting to VR LBE in 2023. Design of the Space creation SDK, tutorials and documentation, supervision of 3D artists, definition of performance guidelines and optimizations, CI/CD pipeline maintenance, and artist tools development (C#, Shaders, Prefabs).
Unity Integrator at Emissive (Paris)
June 1, 2022 - June 1, 2022
Animations (rigs, shaders, UI); Timeline, Animator, Tween; Internationalization FR/ENG/ESP; Editor tools and pipeline, testing and debugging; 360 video captures; Automated facial animations (Salsa); sharing best practices and technical watch; artistic direction validations.
R&D Commercial Projects Consultant at Actimage (Paris)
August 1, 2021 - August 1, 2021
Management of XR projects on autonomy and disability (Hololens 1/2c): Holautisme; management of a comic book editor for the National Public Library (BNF); public tenders and commercial prospecting; C# Unity development (UWP, Windows, MacOS, Android, iOS, Linux); recruitment and corporate communication.
Freelance Unity Designer at Strate Ecole de Design (Paris)
November 1, 2020 - November 1, 2020
Production of virtual diploma project exhibitions (WebGL); project management (specifications, quotes, reference documents, management meetings); supervision of interns and freelancers; CAD/Photogrammetry/LowPoly modeling; C# programming for interactions and internal tools; server and domain management.
Infographiste 3D temps réel at ON-X Groupe (Paris)
March 1, 2020 - April 1, 2020
Low-Poly modeling of technical parts for training; Unity Android application optimization guide; porting VR training apps from Standalone to VR Mobile.
Gestionnaire de contenu at MyMiniFactory (London)
August 1, 2016 - August 1, 2016
Set up automated pipeline for scanning to game-ready assets; manage freelancers for 3D content management; pipeline execution across 10–20 freelancers.
Stages Design projet interactifs et VR at Arthur-Gauthier (Paris)
December 1, 2017 - December 1, 2017
Design of user interfaces for mobile and web; 3D Low-Poly modeling; Rigging; Augmented reality (Vuforia); 3DS Max, Unity, Adobe Suite.
Partenariats étudiants at Strate Ecole de Design (with Dassault Systèmes Design Lab & Givaudan)
January 1, 2016 - November 7, 2025
Student partnerships for VR demos: connected fabric VR demos (Dassault Systèmes) and VR experiences for perfume sourcing (Givaudan).

Education

Unity Game Developer at 3W Academy
January 1, 2020 - November 7, 2025
Master of Immersive Design at Strate School of Design
January 1, 2017 - November 7, 2025
DNAP Object (Digital) at ESAD Saint-Etienne
January 1, 2015 - November 7, 2025
Préparation art appliqué at Prép’art Paris
January 1, 2011 - November 7, 2025
Bac S at Lycée Pasteur Neuilly-sur-Seine
January 1, 2010 - November 7, 2025

Qualifications

Drone Pilot Category A1-A3
January 11, 2030 - November 7, 2025
Unity Certified Associate: Game Developer
January 11, 2030 - November 7, 2025
B Driving License
January 11, 2030 - November 7, 2025

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services