Lucas Ninard
I'm Lucas Ninard, a Unity developer focused on immersive experiences in virtual, augmented and mixed reality.
About
I’m Lucas Ninard, a Unity developer focused on immersive experiences in virtual, augmented and mixed reality. I specialize in Unity (C#, shaders, production tools) and build multi-platform, interactive projects that blend creativity with solid technical execution.
I thrive on collaborating with designers and cross-functional teams to deliver fluid, engaging prototypes and productions. My goal is to push the boundaries of VR/XR with robust tooling, scalable pipelines, and a user-centered approach to UI/UX and interactive storytelling.
Check my linkedin for more information and project examples.
- 9 years' experience
- Joined November 2025
Languages
- FrenchFluent
- EnglishAdvanced
- Spanish; CastilianIntermediate
- PortugueseBeginner
Industry experience
- Software & Internet
- Media & Entertainment
- Education
- Professional Services
Work experience· 9 roles
Creation and implementation of an open metaverse, pivoting to VR LBE in 2023. Design of the Space creation SDK, tutorials and documentation, supervision of 3D artists, definition of performance guidelines and optimizations, CI/CD pipeline maintenance, and artist tools development (C#, Shaders, Prefabs).
Freelance Unity tooling and production work including SDK tooling, sound generation from hand movements (XR Quest 3), fluid physics (ZibraLiquids), asset integration and optimization, 2D/3D creation (LowPoly modeling, 3D Scan, CAD), artist support (3D, Animation, Audio), responsive UI/UX animation and design, and multi-platform programming (Mobile, Standalone, WebGL, XR).
Animations (rigs, shaders, UI); Timeline, Animator, Tween; Internationalization FR/ENG/ESP; Editor tools and pipeline, testing and debugging; 360 video captures; Automated facial animations (Salsa); sharing best practices and technical watch; artistic direction validations.
Education· 5
Certifications and awards
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