With 9 years of experience from the UDK era to the cutting-edge UES— I'm passionate about bridging the gap between artistic vision and technical rigor. My expertise lies in Extreme Optimization, making ambitious projects viable on limited hardware (Mobile/Tablets) without compromising visual fidelity. As a former Studio Founder (Threegames) and Lead Developer, I focus on the essential art of balancing high-end performance with creative vision. Additionally, I enjoy mentoring aspiring developers through my platform eMentor. I strive to guide individuals on overcoming challenges in their careers, ensuring they reach their full potential. Join me on this journey to transform ideas into engaging game experiences!

Luciano Lima

With 9 years of experience from the UDK era to the cutting-edge UES— I'm passionate about bridging the gap between artistic vision and technical rigor. My expertise lies in Extreme Optimization, making ambitious projects viable on limited hardware (Mobile/Tablets) without compromising visual fidelity. As a former Studio Founder (Threegames) and Lead Developer, I focus on the essential art of balancing high-end performance with creative vision. Additionally, I enjoy mentoring aspiring developers through my platform eMentor. I strive to guide individuals on overcoming challenges in their careers, ensuring they reach their full potential. Join me on this journey to transform ideas into engaging game experiences!

Available to hire

With 9 years of experience from the UDK era to the cutting-edge UES— I’m passionate about bridging the gap between artistic vision and technical rigor. My expertise lies in Extreme Optimization, making ambitious projects viable on limited hardware (Mobile/Tablets) without compromising visual fidelity. As a former Studio Founder (Threegames) and Lead Developer, I focus on the essential art of balancing high-end performance with creative vision.

Additionally, I enjoy mentoring aspiring developers through my platform eMentor. I strive to guide individuals on overcoming challenges in their careers, ensuring they reach their full potential. Join me on this journey to transform ideas into engaging game experiences!

See more

Experience Level

Expert
Expert
Intermediate

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Designer de Jogo - Game Environment Artist at Educar Games
November 1, 2020 - July 1, 2025
Liderando os projetos da Empresa Educar Games. Criação de ambientes em jogos e várias otimizações na parte gráfica.
Desenvolvedor de Jogos at Finibolis
January 1, 2023 - January 1, 2024
Participando de um torneio intenso para decidir quem restaurará o vilão Dr. Triketo. Neste bravura de arena, você controla 'páginas' furiosas como uma mecânica única.
Game Development Mentor at eMentor
January 1, 2023 - Present
Providing guidance and support for aspiring game developers. Conducting workshops and one-on-one mentoring to help them enhance their skills and understand industry standards.
Game Development Lead at EDUGAR GAMES
January 1, 2022 - July 1, 2022
Leading a team of developers in creating engaging educational games. Overseeing project timelines, ensuring high-quality standards, and collaborating with designers and educators.
Game Engineer at EDAGame
May 1, 2021 - May 1, 2022
Worked on the development and implementation of game mechanics, contributing to both design and programming aspects in multiple projects.
CEO at Lima Produções
May 1, 2019 - May 1, 2021
Founded and managed a production house focused on developing web and mobile applications while creating educational games and interactive content.
Game Development Lead at EDUGAR GAMES
January 1, 2021 - July 31, 2022
Leading a team in developing engaging educational games that foster learning through play.
Game Engineer at EDADAME
May 1, 2020 - January 1, 2021
Worked on game design and development processes, contributing to different projects from concept to execution.
CEO at RETIRO BRASIL
May 1, 2019 - January 1, 2020
Oversaw the production of games and led the creative direction of the company, ensuring innovative game development.

Education

Tecnólogo em Jogos e Programação de Skills at Faculdade Senac do Sul - Antônio Russo
January 1, 2020 - January 1, 2023
Bachelor's Degree at UDC
January 1, 2012 - January 1, 2016
Maya Certified Professional at Autodesk
January 1, 2019 - January 1, 2019
Autodesk Certified Professional at Escola SAGA
January 1, 2019 - January 25, 2026

Qualifications

Autodesk Maya Professional
January 1, 2019 - January 25, 2026
Adobe Certified Professional
September 1, 2021 - January 25, 2026
Maximize productivity with AI tools
January 1, 2023 - December 31, 2024
Introduction to AI
September 1, 2021 - December 31, 2022

Industry Experience

Gaming, Education, Media & Entertainment
    paper Flunky Farm, Enviroment Design, Level Design and Game Optmization

    Project: Flunky Farm | Level Design & Technical Art
    This project showcase focuses on my work for Flunky Farm, where I was responsible for crafting the visual and technical foundations of the game’s environments. My goal was to create a vibrant, engaging world while maintaining peak performance through a streamlined technical pipeline.
    Key Responsibilities:
    Level & Environment Design: Designed and built levels from scratch, focusing on layout, set dressing, and environmental storytelling to enhance the game’s unique theme.
    Lighting & Atmosphere: Developed the full lighting setup to establish the game’s mood, ensuring visual clarity and depth while staying within performance budgets.
    Shader Development: Created custom, optimized shaders to achieve the desired stylized look, ensuring compatibility across targeted platforms.
    Extreme Optimization: Implemented rigorous optimization techniques for meshes, textures, and draw calls to ensure a high and stable frame rate.
    Visual Polish: Final pass on post-processing and effects to bring a cohesive and professional finish to the environments.
    Technical Stack:
    Unreal Engine (Environment & Lighting Tools)
    Custom Materials & Shader Optimization
    Level Art & Composition
    Performance Profiling

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    paper Lead Artist Team, Level Enviroment Design, Mobile Optimization - Odisseia Game -Educar Games

    Project: Odisseia (Educar Games) | Level Design & Tech Art Showcase
    This project highlights my work as a Level Designer and Technical Artist on Odisseia, a multiplatform title developed in Unreal Engine. My primary challenge was ensuring visual consistency and high performance across Windows, Linux, and Mobile devices.
    Key Responsibilities & Features:
    Level Design & Environment Art: Conceptualized and built immersive environments, focusing on player flow and environmental storytelling while adhering to strict performance budgets.
    Extreme Optimization: Developed custom optimization strategies to ensure the game ran smoothly on a wide range of mobile devices without sacrificing the visual core of the PC/Linux versions.
    Cross-Platform Shaders: Created and optimized master materials and shaders specifically designed for compatibility across different graphic APIs (Vulkan/Metal/DX11).
    Custom Technical Features: Developed numerous in-engine features and graphical adjustments to improve hardware compatibility and visual scalability.
    Performance Profiling: Conducted extensive profiling and debugging to eliminate bottlenecks in draw calls and texture memory management.
    Technical Stack:
    Unreal Engine
    Advanced Material Editor (Custom Shaders)
    Mobile Rendering Pipeline
    Level Building & Set Dressing
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    https://www.twine.net/signin

    paper Level Design, Enviroment Design and Game Optmization Game Rio - Raised in Oblivion

    Game Rio - Raised in Oblivion, My work was in the Construction of Environments and Creating Materials with all parameters for creating Meshes with various styles colours and textures. Organization of Meshes Import controls of 3D Items, and work of Optimization, where it was made a control of LODs and exchanges of Materials for fluidity of the Game. In this Library it will be Possible to see a little of the Environments created by me.
    Follow Link ArtStation of the 3D Modelers:

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