Hi, I’m Joshua Ma—a versatile game developer, writer, and composer who loves blending code, visuals, and audio into cohesive experiences. I’m adaptable, quick to learn new software, and enjoy collaborating with multi-disciplinary teams to deliver polished standalone projects on tight deadlines. I’m currently pursuing a BA in Interactive Arts and Technology at Simon Fraser University (expected graduation December 2025). In projects like Mima’s Adventure and Hit & Haunted I designed art assets, wrote and structured stories, composed music, and led playtests to balance gameplay and narrative.

Joshua Ma

Hi, I’m Joshua Ma—a versatile game developer, writer, and composer who loves blending code, visuals, and audio into cohesive experiences. I’m adaptable, quick to learn new software, and enjoy collaborating with multi-disciplinary teams to deliver polished standalone projects on tight deadlines. I’m currently pursuing a BA in Interactive Arts and Technology at Simon Fraser University (expected graduation December 2025). In projects like Mima’s Adventure and Hit & Haunted I designed art assets, wrote and structured stories, composed music, and led playtests to balance gameplay and narrative.

Available to hire

Hi, I’m Joshua Ma—a versatile game developer, writer, and composer who loves blending code, visuals, and audio into cohesive experiences. I’m adaptable, quick to learn new software, and enjoy collaborating with multi-disciplinary teams to deliver polished standalone projects on tight deadlines.

I’m currently pursuing a BA in Interactive Arts and Technology at Simon Fraser University (expected graduation December 2025). In projects like Mima’s Adventure and Hit & Haunted I designed art assets, wrote and structured stories, composed music, and led playtests to balance gameplay and narrative.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Marketing Collaborator at Mima's Adventure
January 1, 2025 - April 30, 2025
Collaborated on marketing strategies including promotional assets and pitch materials to communicate the game's appeal to a wider audience.
Writer & Sound Designer at Hit & Haunted
January 1, 2023 - April 30, 2023
Wrote and structured the game's story, balancing emotional depth with gameplay pacing to support a compelling player experience. Composed original music in FL Studio to reinforce character moods and key narrative moments, and implemented original sound effects and audio elements that enhanced mood, tension, and character identity across the demo. Designed the final narrative flowchart in Figma, contributed to dialogue with Final Draft, and led playtesting sessions to identify balance and usability issues.
Game Designer at Dungeon Manager
January 1, 2023 - April 30, 2023
Iteratively refined gameplay mechanics, introducing new cards and adjusting systems to enhance game balance and player engagement. Developed game rules and 22 different cards, each with unique effects to encourage strategic depth and replayability.
Game Developer at Mima's Adventure
March 1, 2021 - April 30, 2021
Managed all aspects of development, integrating code, visuals, and audio into a polished standalone project within a tight deadline, earning a letter grade of A. Designed 49 art assets within a visual workflow to maintain a consistent aesthetic.

Education

BA in Interactive Arts and Technology at Simon Fraser University
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming