I am Luigi Avanzato, a passionate game audio designer specializing in immersive, real-time audio integrations using FMOD, Unity, Unreal Engine, and Wwise. I craft soundscapes for AAA and indie titles, collaborating with designers and developers to bring worlds to life across UI, ambience, vehicles, and trailers.\n\nI’m currently based in the UK and open to relocation, with a pre-settled status for visa purposes. I have experience delivering assets between FMOD and Unity, testing and debugging, and optimizing Unreal audio performance. I value cross-functional teamwork and thorough documentation.

Luigi Avanzato

I am Luigi Avanzato, a passionate game audio designer specializing in immersive, real-time audio integrations using FMOD, Unity, Unreal Engine, and Wwise. I craft soundscapes for AAA and indie titles, collaborating with designers and developers to bring worlds to life across UI, ambience, vehicles, and trailers.\n\nI’m currently based in the UK and open to relocation, with a pre-settled status for visa purposes. I have experience delivering assets between FMOD and Unity, testing and debugging, and optimizing Unreal audio performance. I value cross-functional teamwork and thorough documentation.

Available to hire

I am Luigi Avanzato, a passionate game audio designer specializing in immersive, real-time audio integrations using FMOD, Unity, Unreal Engine, and Wwise. I craft soundscapes for AAA and indie titles, collaborating with designers and developers to bring worlds to life across UI, ambience, vehicles, and trailers.\n\nI’m currently based in the UK and open to relocation, with a pre-settled status for visa purposes. I have experience delivering assets between FMOD and Unity, testing and debugging, and optimizing Unreal audio performance. I value cross-functional teamwork and thorough documentation.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Sound Designer at Portfolio Auto Legends (Autoverse Studios, Inc.)
October 1, 2024 - Present
Leading sound design, including UI, ambience, vehicles, other in-game elements and trailers. Implementing audio assets between FMOD and Unity. Collaborating closely with designers and programmers.
Additional Sound Designer & Tuner at Racing Kingdom (SuperGears Games)
February 1, 2024 - September 24, 2025
Created and implemented realistic vehicle sound effects in FMOD. Developed new audio systems to improve realism and responsiveness. Incorporated feedback efficiently to match project scope and timelines.
Sound Designer at Seeing with Sound (University of Lancaster)
September 1, 2023 - September 24, 2025
Designed and integrated a procedural reverberation system for visually impaired people using Unreal Engine and Wwise. Worked alongside testers to improve the system’s quality and responsiveness.
Sound Designer at Emperor of the Underground (Slug Disco)
August 1, 2022 - September 24, 2025
Designed one of the creature’s movements, Foley and attack sounds. Optimized Unreal Engine’s audio performance on a tight schedule. Conducted audio testing and debugging.
Sound Designer at Auto Legends / Autovers e Studios, Inc.
October 1, 2024 - Present
Leading sound design, including UI, ambience, vehicle SFX, and trailers. Implementing audio assets between FMOD and Unity. Managing audio assets and assisting with documentation. Collaborating closely with designers and programmers.
Additional Sound Designer & Tuner at Racing Kingdom (SuperGears Games)
February 28, 2024 - September 24, 2025
Created and implemented realistic vehicle sound effects in FMOD. Developed new audio systems to improve realism and responsiveness. Integrated feedback to match project scope and timelines.
Sound Designer at Seeing with Sound (University of Lancaster)
September 30, 2023 - September 24, 2025
Designed and integrated a procedural reverberation system for visually impaired users using Unreal Engine and Wwise. Worked alongside testers to improve the system's quality and responsiveness.
Audio Designer at Emperor of the Underground (Slug Disco)
August 31, 2022 - September 24, 2025
Designed one of the creature's moves, Foley and attack sounds. Optimized Unreal Engine's audio performance on a night schedule. Conducted audio testing and debugging.

Education

MSc Sound and Music for Interactive Games at Leeds Beckett University
January 11, 2030 - January 1, 2023
BSc Music and Sound Design at London South Bank University
January 11, 2030 - January 1, 2022
First Class Honours - Game Audio Academy at Game Audio Academy
February 1, 2022 - March 1, 2022
MSc Sound and Music for Interactive Games at Leeds Beckett University
January 11, 2030 - January 1, 2023
BSc Music and Sound Design at London South Bank University
January 11, 2030 - January 1, 2022
First Class with Honours Degree - Game Audio Academy at Game Audio Academy
January 11, 2030 - January 1, 2022

Qualifications

Game Audio Academy (with Gianni Ricciardi and Dario Kadmi)
January 11, 2030 - January 1, 2022
MSc Sound and Music for Interactive Games
January 11, 2030 - January 1, 2023
BSc Music and Sound Design
January 11, 2030 - January 1, 2022
First Class with Honours Degree - Game Audio Academy
January 11, 2030 - January 1, 2022
BSc Music and Sound Design - London South Bank University
January 11, 2030 - January 1, 2022
MSc Sound and Music for Interactive Games - Leeds Beckett University
January 11, 2030 - January 1, 2023

Industry Experience

Gaming, Media & Entertainment, Software & Internet