3D Animator focused on modeling, animation, rigging, and environment asset creation for Unreal Engine workflows. I build high-quality textures with technical precision and artistic impact to support interactive experiences. I enjoy production-style collaboration, problem-solving under pressure, and delivering optimized assets that are animation-ready and validated for real-time performance in Unreal Engine.

LUIS FELIPE VARGAS DOS SANTOS

3D Animator focused on modeling, animation, rigging, and environment asset creation for Unreal Engine workflows. I build high-quality textures with technical precision and artistic impact to support interactive experiences. I enjoy production-style collaboration, problem-solving under pressure, and delivering optimized assets that are animation-ready and validated for real-time performance in Unreal Engine.

Available to hire

3D Animator focused on modeling, animation, rigging, and environment asset creation for Unreal Engine workflows. I build high-quality textures with technical precision and artistic impact to support interactive experiences.

I enjoy production-style collaboration, problem-solving under pressure, and delivering optimized assets that are animation-ready and validated for real-time performance in Unreal Engine.

See more

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Creature Design
April 14, 2025 - April 14, 2025
Animation/character/scenario 3D
May 30, 2025 - May 30, 2025
Animation/character/scenario 2D
August 30, 2025 - August 30, 2025
Narrative Visual & Storytelling
August 9, 2024 - August 9, 2024
Concept Art
August 8, 2024 - August 8, 2024
Zbrush
March 25, 2025 - March 25, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet