I’m a technical artist with 10+ years in 3D workflows and VFX for motion graphics, working across realistic, stylized, and real-time contexts. I have a strong background in Houdini, Cinema 4D, and procedural pipelines, building efficient visual systems for production environments such as festivals, video mapping, and advertising. I’m currently transitioning into game development, bringing hands-on Unity and real-time VFX experience, gameplay systems, and pipeline development. I’m actively building tools and projects to establish a career as a Technical Artist for games and interactive experiences.

Luis Almeida

I’m a technical artist with 10+ years in 3D workflows and VFX for motion graphics, working across realistic, stylized, and real-time contexts. I have a strong background in Houdini, Cinema 4D, and procedural pipelines, building efficient visual systems for production environments such as festivals, video mapping, and advertising. I’m currently transitioning into game development, bringing hands-on Unity and real-time VFX experience, gameplay systems, and pipeline development. I’m actively building tools and projects to establish a career as a Technical Artist for games and interactive experiences.

Available to hire

I’m a technical artist with 10+ years in 3D workflows and VFX for motion graphics, working across realistic, stylized, and real-time contexts. I have a strong background in Houdini, Cinema 4D, and procedural pipelines, building efficient visual systems for production environments such as festivals, video mapping, and advertising. I’m currently transitioning into game development, bringing hands-on Unity and real-time VFX experience, gameplay systems, and pipeline development. I’m actively building tools and projects to establish a career as a Technical Artist for games and interactive experiences.

See more

Language

Portuguese
Fluent
English
Fluent

Work Experience

Technical Artist & Game Developer at Upfox Labs
January 1, 2022 - Present
Co-founded an indie studio and led technical development of Folly of the Wizards; designed and implemented game play systems, tools, and real-time VFX using Unity; built pipelines and workflows to integrate 2D art and animation into the engine; enabled efficient collaboration with a non-technical artist through to tooling and structured workflows; worked across gameplay, UI systems, and technical implementation from concept to release
Content Creator — Technical Art & VFX at Doxia Studio
January 1, 2019 - Present
Created tutorials on Houdini for Motion Graphics and VFX, procedural workflows, and real-time VFX; currently producing content covering Unity pipeline development, real-time VFX implementation, and node-based workflows for game production; built and managed an online learning platform across YouTube and Patreon
Technical Artist & 3D/VFX Artist at Doxia Studio
January 1, 2012 - January 1, 2020
Delivered 3D motion graphics and VFX for music festivals, video mapping, and advertising; produced both real-time and pre-rendered content across multiple visual styles; developed procedural workflows in Houdini to improve asset creation efficiency and iteration; built visual systems for large-scale projection and live environments; collaborated with creative teams across design, animation, and technical production
Instructor at FLAG – Coimbra
January 1, 2016 - Present
Drove 3D & Technical Art training in professional and academic contexts (Cinema 4D, Houdini, Unity workflows)
Instructor at Escola Superior de Educação de Coimbra
January 1, 2018 - Present
Delivered 3D & Technical Art training in professional and academic contexts
Content Creator — Technical Artist & VFX at Doxia Studio
January 1, 2019 - Present
Created Houdini tutorials for Motion Graphics and VFX, established procedural workflows. Currently producing content covering Unity pipeline development, real-time VFX implementation, and node-based workflows for game production. Managing an online learning platform across YouTube and Patreon.
Technical Artist & 3D/VFX Artist at Freelance
January 1, 2012 - December 31, 2020
Delivered 3D motion graphics and VFX for music festivals, videomapping projects, and advertising; produced both real-time and pre-rendered content across multiple visual styles; developed procedural workflows in Houdini to improve asset creation efficiency; built visual systems for large-scale projection and live environments; collaborated with creative teams across design, animation, and technical production.
Instructor – 3D & Technical Art at FLAG (Coimbra, Portugal)
January 1, 2016 - December 31, 2016
Delivere Cinema 4D training in professional and academic environments.
Instructor – 3D & Technical Art at Escola Superior de Educação de Coimbra (Coimbra, Portugal)
January 1, 2018 - December 31, 2018
Delivered Cinema 4D training in professional and academic environments.

Education

Master’s in Design and Multimedia at University of Coimbra (FCTUC)
September 15, 2008 - September 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services