Luis Almeida

Available to hire

I’m a technical artist with 10+ years in 3D workflows and VFX for motion graphics, working across realistic, stylized, and real-time contexts.

About

I’m a technical artist with 10+ years in 3D workflows and VFX for motion graphics, working across realistic, stylized, and real-time contexts. I have a strong background in Houdini, Cinema 4D, and procedural pipelines, building efficient visual systems for production environments such as festivals, video mapping, and advertising. I’m currently transitioning into game development, bringing hands-on Unity and real-time VFX experience, gameplay systems, and pipeline development. I’m actively building tools and projects to establish a career as a Technical Artist for games and interactive experiences.

  • 14 years' experience
  • Joined May 2026

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet
  • Education
  • Professional Services

Work experience· 9 roles

Technical Artist & Game Developer · Upfox LabsJan 2022 – Present · 4 yrs 11 mos

Co-founded an indie studio and led technical development of Folly of the Wizards; designed and implemented game play systems, tools, and real-time VFX using Unity; built pipelines and workflows to integrate 2D art and animation into the engine; enabled efficient collaboration with a non-technical artist through to tooling and structured workflows; worked across gameplay, UI systems, and technical implementation from concept to release

Content Creator — Technical Artist & VFX · Doxia StudioJan 2019 – Present · 7 yrs 11 mos

Created Houdini tutorials for Motion Graphics and VFX, established procedural workflows. Currently producing content covering Unity pipeline development, real-time VFX implementation, and node-based workflows for game production. Managing an online learning platform across YouTube and Patreon.

Content Creator — Technical Art & VFX · Doxia StudioJan 2019 – Present · 7 yrs 11 mos

Created tutorials on Houdini for Motion Graphics and VFX, procedural workflows, and real-time VFX; currently producing content covering Unity pipeline development, real-time VFX implementation, and node-based workflows for game production; built and managed an online learning platform across YouTube and Patreon

Instructor – 3D & Technical Art · Escola Superior de Educação de Coimbra (Coimbra, Portugal)Jan 2018 – Dec 2018 · 1 yr
Instructor · Escola Superior de Educação de CoimbraJan 2018 – Present · 8 yrs 11 mos
Instructor – 3D & Technical Art · FLAG (Coimbra, Portugal)Jan 2016 – Dec 2016 · 1 yr
Instructor · FLAG – CoimbraJan 2016 – Present · 10 yrs 11 mos
Technical Artist & 3D/VFX Artist · FreelanceJan 2012 – Dec 2020 · 9 yrs

Education

Master’s in Design and Multimedia · University of Coimbra (FCTUC)2008 – 2025

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