Senior Gameplay and Technical Animator with 9+ years of experience delivering high-quality real-time character animation across AAA, indie, VR, and simulation projects. Strong focus on Unreal Engine 5 implementation, animation pipeline development, and gameplay integration. Experienced leading animation production and collaborating across multidisciplinary teams to ship polished gameplay, combat, creature, cinematic, and mechanical animations. Skilled with Animation Blueprints, state machines, blend trees, rigging, motion capture workflows, and iteration improvements that streamline team production.

Luis Taboada

Senior Gameplay and Technical Animator with 9+ years of experience delivering high-quality real-time character animation across AAA, indie, VR, and simulation projects. Strong focus on Unreal Engine 5 implementation, animation pipeline development, and gameplay integration. Experienced leading animation production and collaborating across multidisciplinary teams to ship polished gameplay, combat, creature, cinematic, and mechanical animations. Skilled with Animation Blueprints, state machines, blend trees, rigging, motion capture workflows, and iteration improvements that streamline team production.

Available to hire

Senior Gameplay and Technical Animator with 9+ years of experience delivering high-quality real-time character animation across AAA, indie, VR, and simulation projects. Strong focus on Unreal Engine 5 implementation, animation pipeline development, and gameplay integration.

Experienced leading animation production and collaborating across multidisciplinary teams to ship polished gameplay, combat, creature, cinematic, and mechanical animations. Skilled with Animation Blueprints, state machines, blend trees, rigging, motion capture workflows, and iteration improvements that streamline team production.

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Work Experience

Animator (Freelance) at Blueprint Digital Media
January 1, 2026 - Present
Created expressive gameplay and cinematic animations for Billie Bust-Up, aligning with the game’s stylised visual direction. Integrated assets directly into Unreal Engine 5 and worked closely with designers to refine gameplay feel and animation responsiveness.
Gameplay Animator (Contract) at Umbra Games
October 1, 2025 - December 31, 2025
Produced production-ready gameplay, combat and cinematic animations for an unannounced Unreal Engine 5 title. Implemented animation systems using Animation Blueprints, montages and state machines. Improved team animation workflows to reduce iteration time.
Senior Gameplay Animator at One Man Studio
November 1, 2021 - September 30, 2025
Led animation production for Killing Floor 2 DLC across PC, PlayStation 5 and Xbox. Produced first- and third-person gameplay animation including combat, locomotion and cinematic sequences. Designed and maintained the Unreal Engine animation pipeline, improving collaboration between animation, design and engineering. Implemented gameplay animation systems using Animation Blueprints, montages and state machines, maintaining quality across multiple DLC releases while mentoring team members.
Motion Capture Animator at Virtual Arts
January 1, 2019 - August 31, 2021
Captured, cleaned and applied motion capture data to character rigs for production animation pipelines. Supported animation delivery across multiple concurrent projects.
Technical Animator (Freelance) at Computer Generated Solutions
January 1, 2018 - January 1, 2022
Rigged and animated medical hardware assets in Unity, supporting real-time visualisation and training use cases.

Education

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Qualifications

Industry Experience

Gaming, Media & Entertainment