I am a 3D artist specialized in creating environments, props, and characters. I pride myself on being a resourceful and collaborative person, always motivated by challenges. I am eager to learn and grow, continuously improving my skills while adapting to new technologies and artistic trends. I enjoy working on projects that push me creatively and technically, and I thrive in collaborative environments that foster innovation and quality.

Luis Vaquero Povedano

I am a 3D artist specialized in creating environments, props, and characters. I pride myself on being a resourceful and collaborative person, always motivated by challenges. I am eager to learn and grow, continuously improving my skills while adapting to new technologies and artistic trends. I enjoy working on projects that push me creatively and technically, and I thrive in collaborative environments that foster innovation and quality.

Available to hire

I am a 3D artist specialized in creating environments, props, and characters. I pride myself on being a resourceful and collaborative person, always motivated by challenges. I am eager to learn and grow, continuously improving my skills while adapting to new technologies and artistic trends. I enjoy working on projects that push me creatively and technically, and I thrive in collaborative environments that foster innovation and quality.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Character Modeling Trainee at Ilion Animation Studios
January 1, 2019 - December 31, 2020
Learning the workflow and techniques for character modeling in an animation production.
Environment & Character Artist at Spline Software
January 1, 2021 - December 31, 2023
Creating characters, objects, and environments according to project specifications and deadlines.
Prop Artist at Selene Games
January 1, 2024 - December 31, 2024
Created realistic 3D props for collaborative project “Fatal: Unleashed Darkness”.
Lead 3D Artist & Modeling Supervisor at Nowar x Hundred
January 1, 2024 - June 24, 2025
Main modeler and supervisor for an unannounced project at HUNDRED Burgers Madrid. Supervised geometry and textures in Unity to align with artistic direction and performance requirements. Responsible for look-dev and supervising modeling and texturing team to ensure high-quality assets.

Education

Bachelor's Degree at U-TAD
January 1, 2016 - December 31, 2020

Qualifications

Professional Autodesk Maya Course
January 1, 2015 - December 31, 2015

Industry Experience

Gaming, Media & Entertainment, Software & Internet