My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

Luke Connelly

My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

Available to hire

My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

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Experience Level

Work Experience

Senior Technical Artist/Software Engineer at Black6
February 1, 2024 - Present
Develop various real time games/experiences/simulations in Unreal Engine for PC and VR. All aspects - management, planning, UX/UI, frontend and backend programming, implementation of features, bug fixing, testing, QA, build, shipping and updates. Develop flight simulation software for web and PC.
3D Artist at Humble Sage Games
April 1, 2016 - August 1, 2016
Modeling, texturing, and materials for game development. Level concept and design.
Technical Artist at V2i
April 1, 2016 - February 1, 2024
All previous position responsibilities plus: Maintain projects and improve features. Prototyping new tools, features and User Interface for both editor and runtime. Create engine-level configurable systems for multi-devices and PixelStreaming. Develop procedural tools to automate art pipelines.

Education

Advanced Diploma of Screen & Media at Academy of Interactive Entertainment
May 1, 2014 - January 16, 2026
Certificate III in Media at Gold Coast Institute of TAFE
February 1, 2013 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment