My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

Luke Connelly

PRO

My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

Available to hire

My name is Luke Connelly, and I am a Senior Technical Artist on the Gold Coast, Queensland. From a young age, I have always found interest in many art forms, including drawing, film, music, photography, and games. I began studying 3D art in 2013 and have been using Unreal Engine daily since 2016. I quickly became interested in Technical Art and have been working as a Technical Artist since October 2017. I thoroughly enjoy all aspects of 3D art, programming, game development, and furthering my knowledge in these fields.

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Experience Level

Work Experience

Senior Technical Artist/Software Engineer at Black6
February 1, 2024 - Present
Develop various real time games/experiences/simulations in Unreal Engine for PC and VR. All aspects - management, planning, UX/UI, frontend and backend programming, implementation of features, bug fixing, testing, QA, build, shipping and updates. Develop flight simulation software for web and PC.
Technical Artist at V2i
April 1, 2016 - February 1, 2024
All previous position responsibilities plus: Maintain projects and improve features. Prototyping new tools, features and User Interface for both editor and runtime. Create engine-level configurable systems for multi-devices and PixelStreaming. Develop procedural tools to automate art pipelines.
3D Artist at Humble Sage Games
April 1, 2016 - August 1, 2016
Modeling, texturing, and materials for game development. Level concept and design.

Education

Advanced Diploma of Screen & Media at Academy of Interactive Entertainment
May 1, 2014 - January 16, 2026
Certificate III in Media at Gold Coast Institute of TAFE
February 1, 2013 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment