I’m an Unreal Engine and VFX artist who loves turning ideas into immersive experiences. I work across real-time shaders, Houdini simulations, and 3D asset pipelines to build visually compelling effects and performant visuals for games and VR projects. I’m an optimistic, collaborative team player who always aims to do the best work possible, keeps a positive mood on set, and enjoys mentoring others in art and technical workflows—from concept art to final renders. Portfolio : _Website not available. Sign in: https://www.twine.net/signup_…

Luc Amorim-Frigout

I’m an Unreal Engine and VFX artist who loves turning ideas into immersive experiences. I work across real-time shaders, Houdini simulations, and 3D asset pipelines to build visually compelling effects and performant visuals for games and VR projects. I’m an optimistic, collaborative team player who always aims to do the best work possible, keeps a positive mood on set, and enjoys mentoring others in art and technical workflows—from concept art to final renders. Portfolio : _Website not available. Sign in: https://www.twine.net/signup_…

Available to hire

I’m an Unreal Engine and VFX artist who loves turning ideas into immersive experiences. I work across real-time shaders, Houdini simulations, and 3D asset pipelines to build visually compelling effects and performant visuals for games and VR projects.

I’m an optimistic, collaborative team player who always aims to do the best work possible, keeps a positive mood on set, and enjoys mentoring others in art and technical workflows—from concept art to final renders.

Portfolio : Website not available. Sign in: https://www.twine.net/signup

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Language

French
Fluent
English
Fluent
German
Advanced

Work Experience

VFX and Game Physics Teacher at Université Laval
September 1, 2025 - Present
Teaching VFX concepts and game physics, delivering course materials and workshops to students and supervising student projects in game art and visual effects.
VFX / Tech Artist Internship at Unreal Engine
August 31, 2025 - September 27, 2025
Summer internship focusing on VFX pipeline, Niagara/Unreal VFX Graph, materials and shader work within real-time pipelines.
VFX Artist / Tech Artist (Unreal Engine) at HSTS Studios - SCP: Fragmented Minds
March 2, 2023 - Present
VFX and tech art for SCP: Fragmented Minds using Unreal Engine; collaborated on visual novel, VR experience, and 2D platformer; contributed to production pipeline and shader/material work.
VFX / Tech Artist / Programmer at Student Projects
September 1, 2021 - March 1, 2025
Worked on 7 different projects ranging from visual novels to VR experiences and 2D platformers, serving as VFX artist, tech artist and programmer; involved in concept art, asset creation and real-time effects.

Education

L1 and L2 Astrophysics at CMI
September 1, 2019 - March 31, 2021
Licence 3 (L3di) at Sorbonne University
September 1, 2022 - May 31, 2024
Education in Visual Effects / Video Game Creation at Université Laval
September 1, 2021 - March 1, 2025
Certification at UC Laval
September 1, 2019 - March 1, 2021
Undergraduate art class Specialist: Video game creation, arts, design at Sorbonne University
September 1, 2021 - May 1, 2022
L3di (1st and 2nd Year) at Sorbonne University
September 1, 2022 - May 1, 2024
Astrophysics (L1-L2) - Certificate at Université Laval
September 1, 2019 - March 31, 2021
Undergraduate Art - Video Game Creation, Arts & Design at Sorbonne University
September 1, 2022 - May 1, 2024
Unreal Engine / Unity, Houdini, Photoshop / Procreate, Substance Suite, 3DS Max / Blender, Adobe Illustrator at Université Laval
September 1, 2021 - March 31, 2025
Astrophysics & Programming Certification at CMI
September 1, 2019 - March 31, 2021
Undergraduate Art Studies – Video Game Creation & Design at Université Laval
September 1, 2021 - March 31, 2025
Undergraduate Art Studies – Video Game Creation & Design at Sorbonne University
September 1, 2022 - May 31, 2024
Licence 3 (L3) in Video Game Creation / Arts & Design at Sorbonne University
September 1, 2022 - May 31, 2024

Qualifications

Programming Certification in Astrophysics
March 1, 2021 - September 27, 2025
Unreal Engine / Unity / Houdini / Photoshop / Procreate / Substance Suite / 3DS Max / Blender / Adobe Illustrator
September 1, 2021 - September 27, 2025
Astrophysics L1-L2
September 1, 2019 - March 31, 2021
Programming Certification in Astrophysics
March 1, 2021 - September 27, 2025
Unreal Engine / Unity / Houdini / Photoshop / Procreate / Substance Suite / 3DS Max / Blender / Adobe Illustrator
September 1, 2021 - September 27, 2025
Astrophysics (L1-L2) - Certificate
September 1, 2019 - March 31, 2021
Astrophysics & Programming Certification
September 1, 2019 - March 31, 2021
Undergraduate Art Studies – Video Game Creation & Design
September 1, 2021 - March 31, 2025
Undergraduate Art Studies – Sorbonne University (Video Game Creation & Design)
September 1, 2022 - May 31, 2024
Astrophysics & Programming Certificate (L1-L2)
September 1, 2019 - March 31, 2021
Unreal Engine / Unity / Houdini / Adobe Suite Certificate
September 1, 2021 - March 1, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services