Available to hire
Hi, I’m Stuart Fraser, a Senior Game Designer specializing in gameplay systems, balance, and player-driven mechanics. I bring years of experience across AA+ action, simulation, and live-service titles, and I love turning complex ideas into clear, fun gameplay.
I’ve collaborated with art, programming, and live-ops teams to prototype, iterate, and ship features using Unreal Engine and in-house toolsets. I’m passionate about mentoring teams, shipping engaging content, and continually refining systems to delight players.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Level Designer at Build A Rocket Boy
January 1, 2025 - PresentDesigned and implemented 10+ single-player UGC scenarios for MindsEye using Unreal-based proprietary tools. Owned gameplay implementation including encounters, scripting, and iteration based on internal feedback. Collaborated closely with art and programmers to ensure gameplay clarity and feature integration.
Systems Designer at Tag Games (Scopely)
January 1, 2023 - January 1, 2024Designed and implemented core systems within the Stumble Guys Workshop toolset. Prototyped and pitched gameplay features, aligning design direction across disciplines. Informed design decisions through competitive analysis and player behaviour research.
Technical Designer & Community Manager at Unit 2 Games (Meta)
January 1, 2021 - January 1, 2023Developed seasonal event content and gameplay experiences within Crayta. Prototyped new features and testing environments to support the development team. Worked with community and live-ops teams to align updates with player expectations.
Game Designer at Frontier Developments
January 1, 2003 - January 1, 2011Designed and balanced gameplay systems for simulation and action titles. Produced design documentation, tuned gameplay economies, and collaborated across programming and art teams.
Principal QA Tester at Frontier Developments
January 1, 2019 - January 1, 2021QA testing across multiple projects, ensuring quality and bug tracking; contributed to test planning and process improvements.
Games Lecturer at Cambridge Regional College
January 1, 2016 - January 1, 2018Lecturing on games design and development, engaging students with industry practices and project-based learning.
Embedded Tester at Geomerics
January 1, 2011 - January 1, 2016Performed embedded testing across tools, ensuring compatibility and performance.
Technical Designer at Four Door Lemon
January 1, 2011 - PresentTechnical design contributions on game projects across disciplines.
Content Developer at Virtual Arts
January 1, 2018 - PresentDeveloped content for various projects, supporting production pipelines.
Education
BA (Hons) Creative Visualisation at Teesside University
January 11, 2030 - March 14, 2026HND Visualisation at Teesside University
January 11, 2030 - March 14, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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