Sound designer and audio professional with over 12 years of experience delivering game audio across PS5, Xbox, and PC, alongside contributions to feature film projects. I use industry-standard tools to craft immersive, detail-driven sonic experiences—shaping everything from dystopian ambience to dynamic foley systems for action-driven gameplay. I’m passionate about pushing creative boundaries through meticulous audio implementation and strong collaboration in Agile teams, owning audio features from concept and integration through recording, mixing, polishing, and delivery to tight timelines and established audio guidelines.

Esad Rebihic

Sound designer and audio professional with over 12 years of experience delivering game audio across PS5, Xbox, and PC, alongside contributions to feature film projects. I use industry-standard tools to craft immersive, detail-driven sonic experiences—shaping everything from dystopian ambience to dynamic foley systems for action-driven gameplay. I’m passionate about pushing creative boundaries through meticulous audio implementation and strong collaboration in Agile teams, owning audio features from concept and integration through recording, mixing, polishing, and delivery to tight timelines and established audio guidelines.

Available to hire

Sound designer and audio professional with over 12 years of experience delivering game audio across PS5, Xbox, and PC, alongside contributions to feature film projects. I use industry-standard tools to craft immersive, detail-driven sonic experiences—shaping everything from dystopian ambience to dynamic foley systems for action-driven gameplay.

I’m passionate about pushing creative boundaries through meticulous audio implementation and strong collaboration in Agile teams, owning audio features from concept and integration through recording, mixing, polishing, and delivery to tight timelines and established audio guidelines.

See more

Experience Level

Expert
Expert
Expert
Intermediate

Language

Bosnian
Fluent
English
Fluent

Work Experience

Sound Designer at Supermassive Games (Guildford)
February 28, 2022 - Present
Contributed to shipped game titles across PS5, Xbox, and PC. Designed and delivered optimized and immersive audio assets, ensured iterative improvements, and met timelines. Worked with Wwise and Unreal Engine (including UE5/UE4 pipelines), and supported audio integration into game systems. Owned audio features from implementation through delivery and ensured alignment with creative direction and established audio guidelines. Collaborated with interdisciplinary Agile teams to deliver custom audio content for award-winning projects.
Sound Designer (Studio role) at Prime Time / Prime Time Studio (Sarajevo)
January 1, 2021 - January 1, 2022
Worked on sound design and audio engineering tasks for game and/or multimedia projects. Focused on meticulous attention to detail for creating sonic experiences and ensuring assets were delivered to production schedules.
Audio engineer / Sound designer at Studio Chelia / Chelia (Sarajevo)
September 1, 2014 - January 1, 2018
Worked as a film music recordist and editor, and ADR recordist and editor for Death in Sarajevo, an award-winning title.

Education

BA in Bosnian, Croatian, Serbian language and literature at University of Sarajevo
January 1, 2012 - January 1, 2012
Modern musician (music and audio post-production for film and TV) at UNSPECIFIED
January 1, 2016 - January 1, 2016
Technical High School at Technical High School, Zenica
January 1, 2006 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment